PDA

View Full Version : How Gaming Is Changing The World



Snerfs
3rd June 2008, 02:39 PM
I'm insufferably lucky: for the last few years I've made my living playing. First as a games journalist and now as a consultant, my work is - partially at least - a game.

Yesterday, alongside e-mails and reports and statistics, my work included playing five games - one old Dos (Disk operating system) game, one Wii, and three Flash games.

For now, I'm in a minority, but within a few years, many - if not all of us - will be able to say the same. Soon we'll all be playing at work.

The first signs of the shift may come when you apply for a job. Already, the rising reputation of gaming has changed how people handle it on their CVs.

Once a taboo amongst all those impressively fraudulent hobbies listed at the bottom of the page ("Orienteering, wetlands conservation, daguerreotyping and blow-fish preparation" it says on mine) gaming now takes pride of place.

It's becoming increasingly common for gamers to list things like running World Of Warcraft guilds in their applications, and increasingly common for employers to recognise the organisational, managerial and inter-personal skills such experience brings.

Facebook

Employers are already looking at Facebook profiles

And, just as employers are now routinely checking applicants' FaceBook pages to gauge their characters, there's no reason for them not to check their online gaming identities.

A seemingly innocent Xbox 360 GamerCard widget on a personal blog will give a future employer a great deal of information on how much time someone spends gaming, how skilled they are, how obsessive, how collaborative, how determined.

High scores

How long before you find yourself proudly appending your Brain Training data or your Hexic high scores to an online application form?

And even once you're in the interview, the games won't necessarily stop.

Psychometric tests - widely used, but also widely criticised for being too formulaic and too easy to cheat - seem a poor and clumsy tool compared to the kind of insight a well designed game can give you into someone's ability and character.

Any online gaming veteran knows how quickly games reveal whether someone's a risk-taker or a banker, impetuous or strategic, obedient or rebellious - and how hard it is to fake your responses in the heat of the moment.

And, as the population becomes ever more game literate, there's less and less reason to rely on the old-fashioned, inert interfaces that so many psychometric tests require.

So say your CV and your performance in Battlefield: Office Combat pass muster. In the future there's no reason that what's waiting for you at your desk on your first day won't be a game.

More and more we're finding that game mechanics, and game presentation, can make otherwise difficult or tedious tasks more palatable.

The pioneer in this field was The ESP Game, which uses an online game mechanic to coax human players into labelling pictures for image-based search engines.

Great success

Its great success has produced a stream of similar projects, not least the cluster of word and image based games now housed at Carnegie Mellon's Gawp.

Projects like the Firefox plug-in PMOG show how the application of tried and tested gaming incentives - experience points, levels, medals - can change how people interact with software they use for work every day.

Similar projects to make e-mail management more playful are also underway.

FoldIt uses a graphical gloss and high-score hunger to lure ignorant oafs like me into spending an hour on some cutting-edge bio-chemical research we wouldn't otherwise be qualified for.

So are we heading towards a utopia? And an end to boring spreadsheets, and a new dawn where the ugly repetitiveness of much of the work we do can be masked with adventure, achievement, and excitement? Not entirely.

A hallmark of all of the projects listed above is that they use the entertainment inherent in play to convince people to work for free.

For now, all of them are running for fun or for research or charity purposes, but that trend won't last.

Google has already adapted The ESP Game to help up its commercial advantage, and has enlisted an army of unpaid players in the process.

PMOG's user-created missions currently award medals for visiting much-loved sites a particular number of times a week, but there's no reason a commercial equivalent couldn't use a similar tactic to encourage traffic to advertiser's sites.

And while the idea of call-centre work being enlivened by a gaming ethos is an appealing prospect, the notion of employers offering lower wages to those being enabled to play at working is all too easy to imagine. Will we be so comfortable with the idea once it's all play, no pay?

We may be some years off play becoming that closely integrated into our working lives, but make no mistake that gaming has already had an enormous impact on many of our jobs.http://news.bbc.co.uk/1/hi/technology/7423105.stm

How enormous? The inspiration behind the ESP game came from creator Luis von Ahn's calculation that we spend nine billion hours a year playing Window's Solitaire - and most of it, I'd wager, while at work.

Couple that with recent estimations that the entirety of Wikipedia took only 100 million hours to create, and that means we could be making around a 100 Wikipedias a year if only Solitaire was a shell for something worthwhile, rather than a deliciously infuriating waste of time.

How long do you think employers will keep ignoring stats like that?

Post Originally Taken From http://news.bbc.co.uk/1/hi/technology/7423105.stm

Chazlene
3rd June 2008, 03:36 PM
Hmm... Not sure if I agree that gaming has a positive effect on employment, since it cause problems such as being anti-social and addiction, some people even giving up their day jobs to play more computer games. That last fact is interesting though, and could be tested out, although it might result in self-discipline becoming non-existent, if everything becomes enjoyable. After reading this it seems that work and play have both inspired each other, games probably taking the concept of ranks and achievements from the military for example, while other jobs are now incorporating 'leveling up', etc. after looking at computer games, as it says in the article.

Nice find anyway Daemon.

VoX
3rd June 2008, 04:50 PM
It's just employers tacking advantage over nerds who obsess over games.

I can see what he means by the fact that putting in that you run a guild (like Chalex has done for his university app) shows allot of organisational skills etc.

Snerfs
3rd June 2008, 04:54 PM
well in this thread, you could say employers have done a lot already, esp to the warcraft community.

Selling gold, farming gold, power leveling etc makes money using a lot of employees who are all addicted to the game

Target
3rd June 2008, 07:06 PM
Its like GMs employed by blizzard all totally addicted to wow so willing to work for low wage to play for free

Bloo
3rd June 2008, 07:13 PM
Playing games doesn't necessarily make you anti-social, as the article says being in a clan or a guild shows ability to work as a team (having your healer actually being able to heal you when you need it can take a damn lifetime), management skills (You go snipe, i'll assault from the front and flashbang them, you come (hurhur) up behind them). Though yes it can cause you to be anti-social and never go outside, but this is a job we're talking about, they want you glued to your computer like an addicted little drone working nine till five like a slave. They're employers duh.

ez64
3rd June 2008, 07:30 PM
Its like GMs employed by blizzard all totally addicted to wow so willing to work for low wage to play for free

Nice idiotic statment there, GM'n for blizzard is pretty much a dream job.

Working in the south of france for a very very decent wage, ive personally known a mate that did it for a year and he said it was more like a gap year than a job.

just a small snippet of what all blizzard personal get if you didnt think working in the south of france was enough,


Blizzard will provide accomodations for one month to make it easier for you to move to Paris and get settled in.
Blizzard will also provide you with the services of a specialized relocation agency that will help you with all the administrative tasks of moving, such as finding an appartment, opening a bank account, getting a phone line, and much more.
You will be granted a 50% discount on tickets for the Parisian public transportation system.
You will be given a 50% discount on restaurant coupons that can be used in almost all French restaurants and sandwich shops.
Blizzard employees also receive many secondary benefits: discounts on membership fees for fitness centers, large discounts on PC and video games, private health insurance, and much, much more.
The offices of Blizzard Europe were designed with the comfort of our employees in mind. Our large rest area features a kitchen, soda and snack machines with two free drinks per employee per day, and of course video game consoles with a frequent rotation of the latest games.
A large shopping mall is within short walking distance. In this mall are restaurants, supermarkets, pharmacies, electronics stores and many other businesses.

Oh and they never release general wages, he wouldnt tell me at the time as its part of the contract and I dont keep in touch with him anymore since he was a work friend.

Isphera
3rd June 2008, 07:32 PM
Its like GMs employed by blizzard all totally addicted to wow so willing to work for low wage to play for free

I couldn't find out how much they get paid, but it is described in a way in which the minimum working time is 40 hours a week, with overtime, weekends and nights when required.

Assuming they work the standard 40 hours in the usual Mon-Fri 9-5 format, plus 12 hours of overtime/night/weekend pay, at the British minimum wage, with a 20% bonus on overtime pay, the final yearly wage would be £16, 209 (2080 standard and 624 overtime hours in the year, under the assumption that they only have one day off, and any holidays are paid). They also gain in-game benefits, such as free game time and have the ability to give themselves stuff such as skills, mounts etc. (Not T6 gear on play-for-fun characters).

However, I estimate that their wage would be about £7.50 an hour with 15% bonus for overtime, with a lot more overtime being done. Therefore, factoring a standard 2-week holiday policy and all other days worked, that makes 250 days of weekdays and 100 of weekends. Assuming they work 8 hours a day on weekdays, that makes 2000 hours. With overtime, I would expect most of them to do an average of 25 a week, thus doing 1250 hours a year of overtime (may seem excessive, but the job is described as full time contract with the near-compulsory element of nights and weekend shifts for all GM's a week. This also assumes nights get the same as weekends.)

Therefore, this makes their yearly wage, using my (assumed) more realistic hourly wage, to be £25,781. This may be too high, but using my assumed values, this is the total. The main difference will probably be the base wage, as this is difficult to judge, and the overtime multiplier, as this will vary country to country and company to comapny (they are based in France and Ireland, and the base multiplier is actually averaged to be higher than those used.) Also remember, they gain the free game time and objects, as well as expected other perks.

EDIT: Ez, I would appreciate if you get your mate to tell you what the wage was, to see how close my estimate was :D

ez64
3rd June 2008, 07:40 PM
I think it was closer to 28k the way he was speaking but you can never be sure.

I will do this as a gap year if the opp presented itself or join the blizzard IT support team, would be a brilliant job.

Chazlene
3rd June 2008, 08:45 PM
How did I know that this thread will develop into talking about WoW.:rolleyes:

ez64
3rd June 2008, 09:08 PM
Its hard not to even if you dont play it, its the biggest thing in gaming apart from solitaire.

In other news spore should be the next must have game, been in dev for years and looks pretty awesome even on the small info that has been fed out by EA.

Snerfs
3rd June 2008, 09:17 PM
sorry but once WOTLK comes out, AoC will see a lot of missing players, i can tell you that :P

Bloo
3rd June 2008, 09:20 PM
How did I know that this thread will develop into talking about WoW.:rolleyes:

Charlie was right, look, they all come running to it's defense when you make a slightly negative comment on it.

airgamer
15th July 2008, 08:13 PM
Lmao, I'm amused at how fast the topic changes to WoW.

But I can honestly say that the online world of gaming is a great alternative to reading books and it does help to meet other people in diverse cultures. That's what I love about it.

Isphera
15th July 2008, 08:32 PM
Airgamer, do you mind not necro'ing old threads with pointless additions? It's annoying to keep reading old threads all the time.