Calneon
3rd July 2008, 07:21 PM
http://www.shacknews.com/images/generated/486af5aa13301_featured_without_text_tf2_heavy.jpg
For those of you waiting to hear news about Valve's next class update patch, your wait is finally at an end! :rolleyes:
One of the goals of the upcoming update will be to "make the Heavy more viable when he has no Medic to pair with," TF2 director Robin Walker wrote on the game's blog. However, he noted the key challenge is to enhance the Heavy without changing its role relative to the other classes, especially in the fabled Heavy-Medic combo.
Other variables to consider include the tactical pros and cons of the lumbering giant, such as the Heavy's limited mobility while firing and the minigun's spin-up time.
Read the whole thing here (http://www.shacknews.com/onearticle.x/53419).
EDIT: Also check out the TF2 Blog which I just found, a recent post on the Heavy update shows an incite into how Valve design their updates, and a good idea of where they are going with the new Heavy update! Check it out here (http://www.teamfortress.com/post.php?id=1670).
For those of you waiting to hear news about Valve's next class update patch, your wait is finally at an end! :rolleyes:
One of the goals of the upcoming update will be to "make the Heavy more viable when he has no Medic to pair with," TF2 director Robin Walker wrote on the game's blog. However, he noted the key challenge is to enhance the Heavy without changing its role relative to the other classes, especially in the fabled Heavy-Medic combo.
Other variables to consider include the tactical pros and cons of the lumbering giant, such as the Heavy's limited mobility while firing and the minigun's spin-up time.
Read the whole thing here (http://www.shacknews.com/onearticle.x/53419).
EDIT: Also check out the TF2 Blog which I just found, a recent post on the Heavy update shows an incite into how Valve design their updates, and a good idea of where they are going with the new Heavy update! Check it out here (http://www.teamfortress.com/post.php?id=1670).