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Vicious Horizon
21st December 2008, 03:07 PM
These are some tactics I put together for the A-team, Just basic ones at the moment, now, the colours aren't for the teams apart from the bomb formations, so they're interchangable between T and CT.

Frm. 1:

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/CornerAssault.jpg
When approaching a corner (such as on cs_office), whole team in a staggered formation, not around corner yet;

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/CornerAssault2.jpg
Person on front outside moves to other side of the corner, looking in a concave way to make a semi-circle, fire can be exchanged, if the player sees an enemy, but they do not shoot, do not engage, and either do C2 (Enemy Spotted) or C4 (Sector Clear), IF C2, front inside on both corners crouch and look out of the corner, firing at enemy, while someone behind one of the crouching team-mates walks out and fires over their head.

Frm. 2

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/corridorassault.jpg
When moving down a corridor, two people in a line at front, the others in staggered following, person at back looks behind to avoid an ambush from behind, person on the LEFT FRONT should be the caller, and they give orders for corner assaults (Frm. 1) or Open Air attacks (Frm. 3)

Frm. 3

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/Openareaassault.jpg
When in an area which is open and doesn't contain alot of cover, the team should run for a more-covered area in this position, which gives protection from lateral and longitudal fire, and grenade blasts (if there is enough room to spread out)

Frm. 4

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/bombdefense.jpg
Terrorists should cover the carrier in a NATO-Helicopter defense position, accurate weapons are generally needed for this position to be effective, once the bomb is activated then players should spread out into a heavy-cover area with full view of the bomb, bomb should be placed near cover and walls to decrease entrances to the bomb's area.

Counter Terrorists should use this formation to protect the person defusing the bomb, if there are more than 5 people in team, others should split up and scout for snipers and neutralise any enemies who may be a threat to the team.

OTHER TACTICS:

Terrorists:

Always carry at least one FB, aswell as a HE and some Body armour, in a DE map, play heavily offensive, but still reserved enough to stay alive, you're no use to us dead. In a CS map, play extremely defensive, don't be a hero, they need all 4 hostages to win, so if they're split up, get the whole team defending once set.

Counter Terrorists:

Same equipment as the T team, but buy defusal kits in every single DE map, (please). in CS maps, play Passive offensive, we can still win by eliminating them, but the hostages are a primary objective. DE maps should be Passive defensive, but a good defense is sometimes made with prevention, rather than a mad dash for the bomb in the final seconds.

-

May add some more later, whaddaya think?

D_K_Head
21st December 2008, 04:11 PM
That looks hella complicated for a CS match...

Calneon
21st December 2008, 04:30 PM
Most of it is common sense if you think about it, but it would definately help if you guys could actually use this in a match.

Vicious Horizon
21st December 2008, 04:50 PM
DK, Using RAF tactics (I was in the ATC for about a year) in real life seems to work, so why wouldn't it work in-game? I don't see a reason, if we can practise these tonight then we'll get them done into memory, it'll almost become second nature if we practise this

Note: Mitch, can we turn off team auto-balance by any chance? So we can practise these as a single team rather than having 3 of us on one team trying to replicate it in scale :)

VoX
21st December 2008, 05:00 PM
DK, Using RAF tactics (I was in the ATC for about a year) in real life seems to work, so why wouldn't it work in-game?

Cause I R 1337, i r t3h pwnz0r3z!

Basically hinting at the amount of 10 year old "wtfpwnz0r3z" idiots out there.

Vicious Horizon
21st December 2008, 06:07 PM
Haha, but I guess that those unorganised 10 year olds shooting at a group of formed up ATKers who are concentrating their fire on one target would get slaughtered, wouldn't they?

VoX
21st December 2008, 06:22 PM
Nadespam?

Vicious Horizon
21st December 2008, 06:26 PM
The corridor staggered should be able to avoid that, and the corner assault you can just short retreat.

Vicious Horizon
22nd December 2008, 11:37 AM
Got bored, did this.

http://i212.photobucket.com/albums/cc96/Vicious_Horizon/cs_officeCT.jpg

This is a basic strategy, which involves the team working together to eliminate threats and then rescuing the hostages.


PS. On the match server, how many hostage kills before you get kicked?

VoX
22nd December 2008, 04:17 PM
Default is 2 but can't find out what the ED standard is.

Colonel Mitch
22nd December 2008, 07:25 PM
There is no limit its removed

Target
22nd December 2008, 08:37 PM
lol if i was a member of the real sas i mite understand these tactics, but as it is a i dont, tbh the best tactics are the most simple ones. The most important part of tactics is that everyone follows them and that everyone, knows wot everyone else's job is. The best way to do this is have a few practise sessions and then play some matches, doesn't matter if we get beat just that everyone has followed the tactics.

Vicious Horizon
23rd December 2008, 12:12 PM
Well if anyone actually turned up to practise on Sunday, we were going to be doing these -.-

And the blue lines are where you should go.

Damage Blade
27th July 2009, 10:44 PM
Some tactics for terrorists on de_dust 2 ( just got boredd)

http://www.atkcommunity.com/imagehosting/thum_2614a6e1f4bf36b9.jpg (http://www.atkcommunity.com/vbimghost.php?do=displayimg&imgid=377)

Red= Terrorists
green= flash bang
Light Blue= places to go when bomb has been planted
pink= 1 person who covers behind

Damage Blade
27th July 2009, 10:44 PM
omg u cant see it

Target
27th July 2009, 10:49 PM
Im sure there is already a thread full of css tactics similar to this, tbh its just basic game sense and its a lot easier to show people on a server with them in spec than on here.

D_K_Head
27th July 2009, 10:50 PM
bugger that, we shoot people, they die.

Target
27th July 2009, 11:04 PM
maybe on pub but in a proper game its not quite that simple

Calneon
27th July 2009, 11:07 PM
omg u cant see it
A) We can see it, it's just too small to read.
B) Did you really need to make a new post to say that?
C) Are you going to fix it so we can see it?

Colonel Mitch
28th July 2009, 01:11 AM
2 things

NECRO

+ Locked thread as there is another.

Vicious Horizon
28th July 2009, 11:23 AM
Well, the other thread was VoX's, which I couldn't be bothered to merge.

Because I feel like nit-picking on your tactics:

All the T's are bunched up, a grenade will severely kill if not damage most of the team.

You're all going in one direction, you need at least 2 fronts of attack for a devastating siege.

Flashing long isn't the brightest idea if you're going for a lightning attack, it takes time for that flash to go off, you'd hit a smoke further up at the junction with the tunnel, so those pesky CTs can't pick you off.

Sorry, just felt like running those through and being a general prick..

But thanks for the insight Damage, always nice to see someone taking interest and trying to contribute to the team =)


- Thread Closed.