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View Full Version : D&D round 2: The revival



D_K_Head
22nd March 2009, 04:12 PM
Ok, while last week was a bit of a mess, I'm fairly sure we all know what we're doing now. If you played last week, and would like to continue (new area, the pub was a bad idea.) just give me a shout on steam. 7-8pm start, like last time.

If you're not coming, don't worry, D&D isn't for everyone, just give me a heads up before 7pm or so if you can, so we don't end up waiting for someone who's not going to be playing.

Oh, and the room is blackstar/ATK 3.5, like last time.

Trigger
22nd March 2009, 07:25 PM
Im willing to try again, though 8 pm start wud b nice

D_K_Head
22nd March 2009, 09:58 PM
it's now 9pm, let's just agreed D&D has failed, and go back to TF2?

Isphera
22nd March 2009, 10:44 PM
let's just agreed D&D has failed, and go back to TF2?

.........was there any belief that it would succeed?

Trigger
23rd March 2009, 12:16 AM
Well yeah people have got to get back into TF2 training but it was a nice idea DK, never anything wrong in trying somthing new

Calneon
23rd March 2009, 12:40 AM
Well yeah people have got to get back into TF2 training but it was a nice idea DK, never anything wrong in trying somthing new
+1, just not for me.

Target
23rd March 2009, 12:42 AM
lol u can't revive something that is this dead!!!! It like digging up a corpse an trying cpr :O

D_K_Head
23rd March 2009, 01:08 AM
Nice way of describing it...

It was fun, but it didn't work. End of.