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View Full Version : Spycrab mod!



Zealous
7th June 2009, 04:02 PM
Basically you are either a spycrab or a sniper with a bow. The spycrabs have to walk from the one side of the map to the other, and the snipers have to stop them. It starts off with only 3 snipers, I think, and when you die as a spycrab you become a sniper. Its fun for a while then it gets a bit repetitive, but well worth trying it out :D. Apparently if the server is active they will update it.

Server IP 77.92.85.193:27019

Trigger
7th June 2009, 04:43 PM
Lol worth a giggle, im gonna check it out

Target
7th June 2009, 05:08 PM
Will give it a try, must be worth a giggle :D

Calneon
7th June 2009, 05:48 PM
You don't have to Spycrab! You can just look forwards.

But interesting idea, gets boring really fast but never much fun in the first place.

Zealous
8th June 2009, 02:00 AM
They just released an update fixing alot of stuff.

ADDED: crabmod_sniperratio cvar defines the total players to Snipers ratio; default = 5 (one Sniper for every 5 players).
- ADDED: crabmod_forcecrab split into crabmod_forcelook (previous behavior) and crabmod_forceduck; default = 1 (enabled).
- ADDED: crabmod_forcelookang cvar added to define the minimum view angle for Crabspies; default = 50.0 (in degrees).
- ADDED: "tf_damage_disablespread 1" is executed when the map starts and the plugin is enabled.
- ADDED: Slight delay for Sniper's "Nice Shot" playing after a headshot.
- ADDED: Spy's "No" plays when a Spy isn't properly crabbing.
- ADDED: Snipers without Huntsman get SMG (if equipped).
- ADDED: Snipers always have a Kukri.
- FIXED: Civilian Spies still popular; there should now be less of them.
- FIXED: Teamswitching unfairly or suiciding to become a Sniper.
- FIXED: "lastmanalive" sound playing to the wrong Spy.
- FIXED: Frozen Spies cannot move after a round ends.

crab_test_b2:
- ADDED: Teleports disabled for Snipers if Spies win.
- ADDED: The playerclip now goes up when Spies win.
- ADDED: Setup time is now 15 seconds.
- FIXED: Spies get stuck on the door when the round begins.
- FIXED: Snipers don't win when the round timer expires.
- FIXED: BLU's goal string is cut off.