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View Full Version : Battlefield 1943 - Delayed



Calneon
21st August 2009, 03:37 PM
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Battlefield 1943 was released on consoles in early July this year, and is a game in the Battlefield series that focuses on engagements in the Pacific theatre of World War 2. It was said to be released mid September on the PC, but a recent interview with one of the developers has revealed that due to the lengthy process of porting the game's Frostbite engine to PC, it will be delayed until early 2010. This is the official statement from Gordon Van Dyke:


We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
Source (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/)

This can come as good news for PC gamers, as we know that EA are making sure that players will get the best experience from the game instead of a simple port. Things like higher player counts (32 from 16) and extra maps (Coral Sea, which console players have to unlock), ensure that the PC version makes the most of it's superior capabilities.

http://cache.g4tv.com/images/ImageDb3/150234_S/Battlefield-1943-Hands-On-Preview.jpg http://cache.g4tv.com/images/ImageDb3/150233_S/Battlefield-1943-Hands-On-Preview.jpg

Chalex4
21st August 2009, 03:41 PM
Sounds like a fair move by EA, and one that will benefit Battlefield 3 as well if they do it properly since I expect both will use the Frostbite engine.

D_K_Head
21st August 2009, 06:46 PM
say what you will. A battlefield server is 64 slots. It's that simple. It's an expectation...

That said, i'm not too interested in '43. It's made for console gamers. The gameplay's bound to be different. I can't see the traditional battlefield, "if they get the drop on you you're screwed" method working too well on there...

VoX
21st August 2009, 07:41 PM
The second image is wake island, they have used that in BF2, BF2142 and now this, don't DICE think it's getting a bit old?



Also, they will only mess things up in this period, they've managed to screw over a few things for PR with the imminent 1.5 patch.

D_K_Head
21st August 2009, 08:42 PM
wake island? get old...?

NEVER!

Colonel Mitch
22nd August 2009, 12:52 AM
WAKE ISLAND = Pr0



noob...

Calneon
22nd August 2009, 01:31 AM
The second image is wake island, they have used that in BF2, BF2142 and now this, don't DICE think it's getting a bit old?

It was the most popular map in BF 1942, so they ported it into BF2. It's been in every BF game since because it's so popular.

VoX
22nd August 2009, 12:30 PM
I forget Nilla players enjoy spamfests.

Isphera
22nd August 2009, 01:14 PM
Dalian Plant was the best BF2 map.

D_K_Head
22nd August 2009, 01:31 PM
/disagree

Sharqui Penisula...

VoX
22nd August 2009, 01:31 PM
http://www.gloryhoundz.com/prmm/users/rhino/mc2/AAS_64.jpg

Muttrah City all the way...


Oh, no, wait ;)

Calneon
22nd August 2009, 02:15 PM
Muttrah City all the way...


Oh, no, wait ;)
*runs at vox*

"PR SUCKS!"

*runs away*

VoX
22nd August 2009, 03:57 PM
*Gets out the GLTD*

"Say goodbye Phant!"

*Requests JDAM*

(Note, you will have needed to play PR to understand lol)

Calneon
22nd August 2009, 04:19 PM
(Note, you will have needed to play PR to understand lol)
Not a fantastic threat then is it? xD