TF2: The Scout Update next week!!!
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February 17, 2008 — Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Editor's Favorite Game of All Time by PC Gamer (UK). The releases are headline by the Scout Update and will be made available Tuesday, February 24. Between now and then, folks can learn more about what's coming by checking
www.tf2.com/scoutupdate each day.
The moment has arrived, here is the one revealed today:
The Sandman:
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You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too. Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma.
http://www.teamfortress.com/scoutupd...ges/01_ABC.jpg
A. Hit a guy with the ball to stun him. The farther the ball travels, the longer he’s gonna be out.
B. Now laugh at the guy because he ain’t doin’ nothin for a while but gettin’ beat on.
C. Get in there and take some cheap shots! You deserve it. So does he. Batter SWING!
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It looks like another awesome update to me, and this is only the first part of it!
Whoever sees the next part first should post it here as well :D.
Re: TF2: The Scout Update next week!!!
Re: TF2: The Scout Update next week!!!
Awesome idea, but not being able to double jump is waaaaay to crippling for a scout to make this usefull at any other point than a mess around :(
Re: TF2: The Scout Update next week!!!
Double jump is indeed important, but with this a scout is able to stun ubercharges, making them useless. Don't know how hard it is to hit somebody with one though, i guess it would be like hitting them full on with a rocket (but a faster rocket), no easy job.
Re: TF2: The Scout Update next week!!!
Nah its gonna be more like the Flare gun and u cant hit jack shit with that thing or at least i cant
Re: TF2: The Scout Update next week!!!
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Originally Posted by
Trigger
Nah its gonna be more like the Flare gun and u cant hit jack shit with that thing or at least i cant
It is a bit hard but Ive killed plenty with it and most of all ive got spys that were cloaked and they just set on fire just by firing into blank areas :D
Re: TF2: The Scout Update next week!!!
I'd like to know how many balls he has.
Re: TF2: The Scout Update next week!!!
or what size they are?
Cmon someone else carry this on plz :D
Re: TF2: The Scout Update next week!!!
Update #2 it out, and it's 2 new maps!!
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An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!
http://www.teamfortress.com/scoutupd...ges/02_top.jpg
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A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.
http://www.teamfortress.com/scoutupd.../02_bottom.jpg
more screenshots are here
I've never played these maps before, are they any good?
Re: TF2: The Scout Update next week!!!
Nope, never played either before. Can't wait!
Re: TF2: The Scout Update next week!!!
Apparently watchtower is pretty sniper friendly.
Also junction is one massive spamfest of demomen/solder/heavy, so perfect for the average pub server.
Re: TF2: The Scout Update next week!!!
Update #3 is here!!
http://www.teamfortress.com/scoutupd...background.jpg
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Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few-second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!
Note: Bonk! contains several hundred times the daily recommended allowance of sugar. After the beneficial effects of the radiation wear off, drinkers have reported experiencing feelings of lethargy that can last several seconds. Reading this sentence absolves Bonk! of any liability for killing sprees inspired by or deaths resulting from the ingestion of Bonk! Enjoy Bonk! responsibly… Or by the case!
Looks like a fun unlock and considering the scout is already damn fast, this will be insane!!! Maybe Valve added it to compensate for the lack of speed when using the sandman?
Oh yeah, there are 35 unlocks, see them here.
Re: TF2: The Scout Update next week!!!
Since I play MLB 08 The Show on PSP quite a bit, I think I will be able to get quite a few 'home run headshots' quite quickly :D Should be some good fun.
Re: TF2: The Scout Update next week!!!
Was just checking on the updates and theres a further 4 new maps though some are just retweaking of the old ones and i read this:
"A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations."
So looks like the new scout gun will be able to give the scout some sort of rocket like boost to make up for the lack of double jump?
Link for those who wants it:http://www.tf2.com/scoutupdate/egypt.htm
Re: TF2: The Scout Update next week!!!
The Sandman only restricts the doublejump when you have it equipped in hand AFAIK.