Freestyle. I started out doing tutorials for a few hours yesturday but got bored and decided to jump straight in.
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Freestyle. I started out doing tutorials for a few hours yesturday but got bored and decided to jump straight in.
Heres another one where i put in some better lighting, ambient occlusion, and a light box. Came out really nice, though it took about 30 minutes to render (I put like everything on max, way way overkill xD).
http://img207.imageshack.us/img207/6...render2hv1.jpg
these models are really well done guys, think i wuld take my laptop too long to render them tho ]...
Phantom - Smoothing groups/mesh-smooth are your friends, smooths the polys but doesn't add more.
Looks great though, will need to get going on a sort of hallway I'm working on for some album artwork.
It's slightly different in Blender, but yeah i've smoothed them now.
When you get to a decent stage, can you export it as an OBJ file and I'll attempt to texture it in Photoshop CS4.
That's pretty cool Phantom, how long did it take and what did you make it in?
About 10 hours in 3D Studio Max. Still learning, lost count of how many times I redid the tracks and they're still not perfect (ideally want to line them up with the cogs).
Looks pretty sweet :D
It took me about 4 hours to do these details.
http://img704.imageshack.us/img704/1...gerdetails.jpg
The only reason I'm not necrobashing your ass back to 56k is because that is some kickass modelling right there. Superb job.
Nice - I think we have a upcoming modeller amidst us.
That's really not too bad... DP should really stick that in one of his maps