People dont like change, tho hopefully itll fix CSS lol hitboxes where you hit people, they bleed and they take no damage, or like when u nail someone int he face 3 times on your screen and it registers as 24 in 3.
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People dont like change, tho hopefully itll fix CSS lol hitboxes where you hit people, they bleed and they take no damage, or like when u nail someone int he face 3 times on your screen and it registers as 24 in 3.
I'll stop playing CSS at the new update. I'm one of these tossers who does not like change when it comes to balance, changing movement speed will put me off too much that I won't be able to play properly xD
I think the update will make CSS playable again to be honest :p. People are too awesome on most servers these days!
Deffo long live Steam, but they may simply be trying to boost the sales figures. Once they recoup the producton cost of the game, then they are only really paying for the bandwidth to send you the game, which is not that much. It's the same for iTunes - they make about 30p per song, after fees to the record company, artist and bandwidth, it's all profit.
Say for example Valve made a casual game for £500k. If they then sold it for £10.99, assuming the 99p is the bandwidth (this is all guesstimates, so not accurate at all, just showing the point), then they would need to sell 50000 units to recoup the costs of the production. But after they have done that, they could sell it for £2.99 and then make £2 profit as the costs of production have been paid off, and the 99p pays the bandwidth. This then brings in all the players holding out of purchasing the game in order for the price to drop, because they feel that the game is worth the lower price. So say they sold the 50k at £5.99, then sold another 30000 units at the £2.99 price, then over the course of the timeperiod, the venture in total has made a profit of £60,000, which can then be reinvested into development, upgrading services, or line the pockets of Gabe Newell.
It's an economics concept, the name of which escapes me, but it essentially (yes, it's back) stems down to something along the lines of this diagram;
http://tutor2u.net/economics/revisio...p_image003.gif
This isn't exact, and the cost lines should be a lot lower, but those who understand it will get my gist.
Mitch, the blood + no damage is due to poor latency between client/server/client, where the game paints the blood but then realises that it wasn't a hit, but you can't erase blood from a character, and the 3 for 24 is just poor shooting :p
I get it oricalcos...
see now that makes sense. they make their profit back and unlike ps3 and xbox dont need to keep churning discs out so they are able to keep it nice and low. so they send out updates for free to keep consumers happy and more people coming to play (like me :P )
Exactly. With the consoles, they have to pay more for their distribution (alongside production, they have the disc purchase, disc printing, transfer cost of pressing the discs, writing and publishing the inside materials, the case, artwork design (although that one applies to Steam too), and case purchasing.......and transportation costs, possible tax duties if sent overseas, dealing with faulty discs being sent back and the absorbed cost of defective product being a waste of resources etc., not to mention the lost revenue from people 'Mr. Big'ing games), so they have to make more in order to turn a profit, hence why games purchased online are cheaper (even on consoles, yet many seem reluctant to do this for big names), but also why many companies are now turning to online distribution networks, such as Steam. Plus, Steam makes advertising a lot easier and cheaper as you target the key market of gamers right there and then, because it encompasses a massive diversity of gaming fans in terms of genres, and it costs next to nothing to send them all that news pop up that appears every now and again - hell, even I in my infinite wisdom and hatred for most adverts click on games I've never heard of once in a while. Who before the news on Steam had heard of Alpha Protocol?
But the updates are not free for the company, they still have to pay labor for creating the patch/update/new content, and then the bandwidth fee for sending it out, so that counts against the profit. But normally, aside from bug fixing, extra content only arrives for games that sell well and make a massive profit to begin with - the free market truly at work. They are free for us to keep us playing their game and increase the chance of passing out the word to other people that their game is awesome....and it stops us from buying other peoples games, depriving them of money. Why do you thing CoD released its map pack on the same day as BC2?
BTW, the long version of why Activision charged for the CoD DLC on PC will keep me here until midday, so the short version is - They are money grabbing humps and they knew that those who wanted to play BC2 would do so even if it was free DLC, but those staying would stay for the long haul, and thusly would pay anything to stay with the main in-crowd, so they charged for it to exploit it's biggest fans. And that is why I never get attached to anything that isn't Summer Glau. And yes, you can quote and bend that sentence all you want.
...tldr...
Sorry oric, I promise i'll read it later!