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Show Your Models/Textures Thread
Title says it all really, show off some of the stuff you've done in 3D modelling Apps.
This is a model of one of my schools IT Buildings that me and DP were going to use for a PR map, but it kinda never happened. Started off as a box standard primitive.
Insides (No comps due to lag that could have happened if it were in-game)
http://img56.imageshack.us/img56/7326/insideva4.jpg
The Vents and Windows on the roof.
http://img185.imageshack.us/img185/7...windowsam1.jpg
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Re: Show Your Models Thread
Aww, you had my hopes up for a sec. Seriously though, good work.
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Lol, a TVR morphed into a gun :p.
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>.<, the UV's are terrible on that I just did it Auto unwrap-uvw with stitching, re-arranging, planaring or using texporter
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...I use Second Life for my 3d modeling... heh. Seems a lot easier, to be entirely honest.
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Here's a nice model I found.
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I'll hazard a guess that that is a rickroll Phantom, and for that reason alone, I'm going to click on it.
=) You stole my idea phan XD
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nice models, did you use a skylight for you render or not?
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Re: Show Your Models Thread
Quote:
Originally Posted by
Ihazard
nice models, did you use a skylight for you render or not?
I just used quick render as the lighting was not set on those models with the ambient light at max.
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ok, I just use a bright grey with the reflective on 30 with falloff and raytrace with a skylight above it, and a few environement settings as well
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Ya Ill show my lightining texure models when I go back to uni on the 12th.
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I spent about 5 hours today doing this, takes a very long time to get everything right :). It's made in Blender, It's the unfinished turret of a Tiger I tank, hope to finish it and texture it some time.
http://img155.imageshack.us/img155/1...irenderrt2.jpg
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Looks great Phantom, did you use a tutorial or do it freestyle?
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Freestyle. I started out doing tutorials for a few hours yesturday but got bored and decided to jump straight in.
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Heres another one where i put in some better lighting, ambient occlusion, and a light box. Came out really nice, though it took about 30 minutes to render (I put like everything on max, way way overkill xD).
http://img207.imageshack.us/img207/6...render2hv1.jpg
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these models are really well done guys, think i wuld take my laptop too long to render them tho ]...
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Phantom - Smoothing groups/mesh-smooth are your friends, smooths the polys but doesn't add more.
Looks great though, will need to get going on a sort of hallway I'm working on for some album artwork.
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It's slightly different in Blender, but yeah i've smoothed them now.
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When you get to a decent stage, can you export it as an OBJ file and I'll attempt to texture it in Photoshop CS4.
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That's pretty cool Phantom, how long did it take and what did you make it in?
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About 10 hours in 3D Studio Max. Still learning, lost count of how many times I redid the tracks and they're still not perfect (ideally want to line them up with the cogs).
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The only reason I'm not necrobashing your ass back to 56k is because that is some kickass modelling right there. Superb job.
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Nice - I think we have a upcoming modeller amidst us.
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That's really not too bad... DP should really stick that in one of his maps
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Re: Show Your Models Thread
Quote:
Originally Posted by
D_K_Head
That's really not too bad... DP should really stick that in one of his maps
It has way too many polygons to use in a game lol.
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Even at it's current state, that's pushing it for the poly count for most engines. Although high poly models are teh sex, that tank looks like an awesome WIP, can't wait to see it finished :D.
Phantom, you going to need to do optimisation for the project or you getting away without doing it?
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Nah, they just need to know you have a basic knowledge at this stage. I'll probably optimise it when i have time anyway and maybe try to texture it.
EDIT: Did the turret today, and re-did the wheels as well as the grate on the back (it's nice and wavy now). All I need to do now is add the details like hull mounted MG, shovel, cabin door, search lights, smoke launchers etc.
http://imgur.com/uBX9n.jpg
http://imgur.com/1WL1u.jpg
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Ooooh, very shiney :D
Nice work indeed.
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Clusterfuck of Tri's on the front wheel! lol.
Other than that looks good to my extremely limited experience eye lol.
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This is the final version for now, got other stuff to work on. I might start it again after my exams.
http://imgur.com/0R9qd.jpg
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Nice.
You've got very good rendering technique as well, shows off all the detail of the model without it looking bad :).
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VERY nice. Animation is pretty awesome as well, +1!
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Why's nothign blowing up :(