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Thread: [MOD] Project Reality v0.8 Released!

  1. #1
    Deagle > Five-Seven VoX's Avatar
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    Exclamation [MOD] Project Reality v0.8 Released!

    It's been a while and it was rumoured on the PR Forums to be out today, and thank god it was true!

    Quote Originally Posted by [R-DEV]Rhino
    The award winning Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.8!

    Following the last release of Project Reality (v0.75), we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.75 and added several new features and tweaks. Initially, the Project Reality v0.8 file downloads are being provided as an exclusive early release from FilePlanet.com. Tomorrow we will be releasing the client files across multiple other community sites.


    Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. To download Project Reality Reality v0.8, click the banner image below.



    New Weapons
    What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.

    Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.

    The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.

    • All Conventional Factions - Underbarrel Grenade Launchers - M4 M203, M16A4 M203, G3 HK79, L85A2 AG36
    • US Army - M4 Carbine
    • US Army, USMC and British - M249 SAW/Minimi
    • MEC - SSGP1 Sniper Rifle
    • MEC - G3SG1 Rifle
    • MEC - RPG26 Anti Tank
    • British - L85A2 Bayonet
    • British - L86 Light Support Weapon
    • Coalition Factions on Insurgency maps - Zipties
    • Militia and Insurgents - Short Magazine Lee Enfield No.4 Rifle - Ironsights and Scoped
    • Militia and Insurgents - Samozaryadniy Karabin sistemi Simonova (SKS)
    • Insurgents - Molotov Cocktail
    • Insurgents - RKG-3 Anti Tank Grenade
    • Insurgents - Cellular Telephone
    • Medic Tools - Resuscitate Compression
    • Medic Tools - Epinephrine Auto Injector






    New Vehicles
    With the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.

    • US Army - M2A2 Bradley APC
    • US Army - UH-60 Blackhawk
    • US Army - M1126 Stryker ICV
    • US Army and USMC - HMMWV
    • British - Stormer Anti Air Vehicle
    • British - RAF Tornado GR4
    • All Conventional Factions - Return of the support jeeps





    New Commander Features
    Commanders in this new version while encouraged to remain away from the heat of battle, are given much more efficient tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!
    • Enterable Command Post - required for all commander functions
    • Commander placeable map markers to help team coordination
    • Spotting system for squad leaders and commander
    • Commander deployed off-map artillery, mortars and JDAM strikes


    New Deployable Assets
    Commanders now have a proper means to allow their team to defend their forward positions, as well as holding strong points in a fearsome manner with the addition of heavy machine guns on a stationary platform. The Insurgents also have expanded their capabilities for operations with the addition of deployable hideouts, which work in a similar fashion to that of conventional army forward outposts.
    • All Conventional Factions and Militia - Deployable Heavy Machine Guns
    • Insurgents - Deployable Insurgent Hideouts


    New Game Modes
    Along with Project Reality's own Insurgency and Counterattack modes, we bring to you more ways to get the most out of the already outstanding maps included in this release.

    - Assault and Secure Version 3
    In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.

    - Command & Control (CnC)
    This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.

    - Skirmish
    This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.

    - Training Mode
    This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.


    New Maps
    • Korengal Valley (US Army vs INS)
    • Muttrah City 2 (USMC vs MEC)
    • Operation Barracuda (USMC vs PLA)
    • Ramiel (US Army vs INS)
    • Tad Sae (USMC vs PLA)


    New Animations, Sounds and Effects
    At long last we have moved out of an animation drought, and in this release we are proud to bring to Project Reality, all new animations for every single weapon and piece of equipment in the game!

    And to match, sounds to accompany these new animations and weapon fire sounds to achieve an immersive experience unmatched by any other first person shooter.

    • Total animation and sound overhaul to immerse the player in the battlefield
    • Slowed down sight transistion times for all weapons, relative to their projected effectiveness on the battlefield
    • New recoil animations to achieve a much more fluid effect when firing
    • Grenades have a hand indicator, showing the general area where the grenade is going to go at throwing
    • Reload animations and times have been extended
    • Light anti-tank, heavy anti-tank and hand-held anti-air launchers have extended deploy times, with animations accompanying them
    • New fire sounds for various weapons, from grenades, explosives, small arms and missile systems
    • New visual effects such as smoke, missile trails, cannon fire, impacts, grenade explosions and area attack impacts





    Bug Fixes and Tweaks
    We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.8:
    • Enhanced weapon deviation system to promote even more tactical play
    • Tweaked rally point system to allow for much more flexible placement of rally points
    • Spawn Time exploit fixed (no longer able to reduce spawn time by selecting kits)
    • Instant Tank Gunner exploit fixed (no longer able to leave/join squad to remove the delay to use)
    • Insurgency game mode overhauled and stabilized
    • Fixed vBF2 "out of breath" sound bug


    Project Reality v0.8 Manual
    To see a list of all important changes made in the Project Reality v0.8 release and for a comprehensive guide, check out the newly updated Official Project Reality Manual:
    If you want more info on some of the truly awesome stuff put in this mod check out the PR Developers Journal
    Last edited by VoX; 30th August 2008 at 11:45 AM.

  2. #2
    ATK Member Mr.Big's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    drool
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  3. #3
    ATK Member Mr.Big's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    fucking hell, Requires BF2 v1.41 and i just figured out that my bf2 cd is broken


    lol that mod is even bigger than the game ahah
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  4. #4
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    BF2 = roughly 4GB

    PR = roughly 2.5GB

    People are normally turned away by the insane file sizes, but it's easy to do them over night. I'm doing them now, at 54% and regretting it as I'm only getting 50Kbps for some strange reason, which is quoting me a 2h 15m download time left.
    Last edited by VoX; 30th August 2008 at 03:21 PM.

  5. #5
    Yellow and mellow Calneon's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Sounds good from the description, i'm assuming that the items in that list a new with v0.8, or is that the whole mod? I watched the Promo video and have to say it was pretty aweful, told me nothing about the mod and half the stuff could have been filmed from Vanilla.

    Anyway, looks like a nice mod, though I don't play BF2 anymore.

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  6. #6
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    No, that's just the updates from 0.756 to 0.8.

    It's worth looking at the Dev journal (link in first post) just to see how different it is from Vanilla, mainly the fact that there's no "0mg 1337 ch0pazz!" noobs that take all the jets because they get moaned at soo much for lone-wolfing they just leave.

    Definitely worth a try, you can be the British!
    Last edited by VoX; 30th August 2008 at 05:21 PM.

  7. #7
    ATK Member Mr.Big's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    dude, its not 4,5gb. i have it installed but i cant play since it requires cd, it is 2gb's
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  8. #8
    ATK Member ez64's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Dont you mean

    Quote Originally Posted by VoX View Post
    BF2 = roughly 4 Seconds

    PR = roughly 2.5 Seconds

  9. #9
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Be Broadband FTW!

    Ohhh, it's 4GB for me because I've got the Complete Collection (Euro Force, Special Forces and Armoured Fury)

  10. #10
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Minor bumpage but I was messing about with the new "contact report" commanders can do.



    Got majorly moaned at for the major radio spamming that caused lol.

  11. #11
    Yellow and mellow Calneon's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Spam airdrops on enemy spawn zones! (those are airdropped supplies aren't they?)

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  12. #12
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Nope, logistics are the amount of times you can give a build order. Supplies have to be brought in manually by helicopters or trucks, airdrops were removed around .5.

    After a build order is given and the squad are near 2 supply crates or a supply truck, they can deploy the destructed model of the firebase/bunker/HMG emplacement (yes, deployable .50 cals!) and then they have to build it with their shovels (which sadly cannot be used as a weapon lol.)

  13. #13
    Yellow and mellow Calneon's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Haha that's awesome.

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  14. #14
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    DL it and I'll give you a game, had a great time last night playing Insurgency (destroying completely random weapon caches) with Midge and Darkpidgeon.

    If you like playing as a medic, they have revamped it so it's more realistic, Video.

  15. #15
    Deagle > Five-Seven VoX's Avatar
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    Re: [MOD] Project Reality v0.8 Released!

    Bumpage but me and Darkpidgeon did some collaborative work the other day making sure no Afghans escaped.

    http://www.youtube.com/watch?v=i8GwtMbUtl8

    I'm the pilot and you see my fly by at the end and Darkpidgeon is lasing. That bomb was dropped from about 700 feet and I go into a nosedive from there to get into the video .
    Last edited by VoX; 12th September 2008 at 09:24 PM.

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