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Thread: Formation Tactics

  1. #16

    Re: Formation Tactics

    Im sure there is already a thread full of css tactics similar to this, tbh its just basic game sense and its a lot easier to show people on a server with them in spec than on here.

  2. #17

    Re: Formation Tactics

    bugger that, we shoot people, they die.

  3. #18

    Re: Formation Tactics

    maybe on pub but in a proper game its not quite that simple

  4. #19
    Yellow and mellow Calneon's Avatar
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    Re: Formation Tactics

    Quote Originally Posted by Damage Blade View Post
    omg u cant see it
    A) We can see it, it's just too small to read.
    B) Did you really need to make a new post to say that?
    C) Are you going to fix it so we can see it?

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  5. #20
    ATK Leadership Colonel Mitch's Avatar
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    Re: Formation Tactics

    2 things

    NECRO

    + Locked thread as there is another.

  6. #21
    ATK Member Vicious Horizon's Avatar
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    Re: Formation Tactics

    Well, the other thread was VoX's, which I couldn't be bothered to merge.

    Because I feel like nit-picking on your tactics:

    All the T's are bunched up, a grenade will severely kill if not damage most of the team.

    You're all going in one direction, you need at least 2 fronts of attack for a devastating siege.

    Flashing long isn't the brightest idea if you're going for a lightning attack, it takes time for that flash to go off, you'd hit a smoke further up at the junction with the tunnel, so those pesky CTs can't pick you off.

    Sorry, just felt like running those through and being a general prick..

    But thanks for the insight Damage, always nice to see someone taking interest and trying to contribute to the team =)


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