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Thread: Beretta 9000 WiP

  1. #1

    Beretta 9000 WiP

    Started it tonight, might Compile eventually to CSS if I have the time.. only 2,000 polies, mightly up to 3000 or go really high and not compile, I dunno.. but it's only the base, not a great amount of accuracy or detail at the moment


  2. #2

    Re: Beretta 9000 WiP

    Looks really nice, I wish i could do that kinda thing



    17:42 - Colonel Mitch |ATK|: DE IS NOT A NOOB

  3. #3
    Administrator Chalex4's Avatar
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    Re: Beretta 9000 WiP

    Quote Originally Posted by Darkeagle View Post
    Looks really nice, I wish i could do that kinda thing
    Pretty much what I was going to say, it's great. How long does stuff like that take you, and where would I look if I wanted to learn the techniques etc? Are there decent tutorial sites like there are for Photoshop? I assume it was done in 3DS Max.
    Quote Originally Posted by ez64
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  4. #4

    Re: Beretta 9000 WiP

    Nice work phil next you should try some zombie skins ;P

  5. #5
    ATK Member ez64's Avatar
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    Re: Beretta 9000 WiP

    Turbo smooth that and you shouldnt need to bump the poly's up too far to have it looking really nice.

    Ill post some screenies of my uni projects/texture's soon.
    Last edited by ez64; 4th January 2009 at 12:51 AM.

  6. #6
    Yellow and mellow Calneon's Avatar
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    Re: Beretta 9000 WiP

    Quote Originally Posted by Chalex4 View Post
    Pretty much what I was going to say, it's great. How long does stuff like that take you, and where would I look if I wanted to learn the techniques etc? Are there decent tutorial sites like there are for Photoshop? I assume it was done in 3DS Max.
    +1 Please

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  7. #7
    ATK Member Vicious Horizon's Avatar
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    Re: Beretta 9000 WiP

    *Downloads 3DS Max trial if there is one*

    I looks awesome dude
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


  8. #8

    Re: Beretta 9000 WiP

    Yeah it was all 3ds max, a lot of the tutorials are high res videos and one was 180mb, I got them from www.fpsbanana.com, if you go to the tutorials section, then cs:s then modelling they have a lot, but I'll make one here if you'd like.

    I don't know how long it took me, it was just from about 8.00 - 11.00 with breaks and going on l4d briefly, so maybe 1 - 2 hours? This was the first time I've done modelling with a plane, instead of a box so I was a bit cautious but I think it turned out nicer.

  9. #9
    ATK Member Trigger's Avatar
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    Re: Beretta 9000 WiP

    Me and one of my Mates Make Models for Arma, quite like that but whole People Etc, ill show some of them as well when i have time

    Nice work Ihazard

  10. #10
    Deagle > Five-Seven VoX's Avatar
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    Re: Beretta 9000 WiP

    A WIP of the Glock I started, and I should really finish it but there's no motivation really lol. First attempt at a model (using a tutorial) not using standard primitives but using planes.



    For those that are looking at starting this, don't shell out cash for 3Ds Max, try GMax, it's a cut-down version on 3Ds Max that (IIRC) was made by Autodesk (The makers of 3Ds Max) but is no longer supported by them, there are a fair few add-ons for it though and iirc, there are ones to allow import to CSS/BF2.

    For tutorials, check out HERE, it's the modding tutorials section on the PR forums, but you might have to shift through the ones there are for mapping, I'll have a look for the Glock tutorial I'm using, and the Beretta tutorial that I think Ihazard might be using (or he might just be 1337.)

    Oh, and it's not something that you pick up easily, this is the interface for 3Ds Max, Gmax has a slightly simpler (and greener) one.



    I'll put up a Show Your Models thread for everyone to show off some 3D goodness.

  11. #11
    Community Manager Chazlene's Avatar
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    Re: Beretta 9000 WiP

    Nice models guys, although 3DS Max can be used for more than just pistols. :P

    Despite being the arty-farty member of ATK, I've never had any will to do modelling. Skinning on the other hand... I should really post up some of my M2:TW reskins.

    Since we've starting modelling now, how about getting Siepie bac in ATK and making a game mod?
    "If at first you don't succeed, spend a lot of money to have a professional do it for you."


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  12. #12

    Re: Beretta 9000 WiP

    yeah pistols are just easy to model, well, relatively, I'm making a M82 at the moment (Barrett 50. cal)

    A mod is a lot of work.. weapons, skins, levels, player models, animations, rigging, coding, compiling.. :0

  13. #13
    ATK Member Vicious Horizon's Avatar
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    Re: Beretta 9000 WiP

    OFFTOPIC: Hazard, do you want to join the ATK CSS team? We're looking for people who'll turn up once a week, which we're struggling to do at the moment =/
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


  14. #14

    Re: Beretta 9000 WiP

    err yeah sure, I'm on quite a lot, though bear in mind im not the best css player in the world :-/

  15. #15
    ATK Member Vicious Horizon's Avatar
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    Re: Beretta 9000 WiP

    Neither am I, I'll link to the topic with the server we'll be on tonight, think you can turn up at 5:45 this evening?
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


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