Page 4 of 4 FirstFirst ... 234
Results 46 to 49 of 49

Thread: Show Your Models/Textures Thread

  1. #46
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: Show Your Models/Textures Thread

    Judging by no replies I'll assume noone cares but for the sake of it, here it is finished.










    And the texmap;






    Yeah, few things are off but I'll come back to it possibly when I've learnt a lot more.

  2. #47
    ATK Member Vicious Horizon's Avatar
    Join Date
    Jan 2008
    Location
    Oxfordshire, Banbury
    Posts
    2,984

    Re: Show Your Models/Textures Thread

    Nice, it's lookin' good
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


  3. #48
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: Show Your Models/Textures Thread

    Sorry for not replying, I have been following your progress. It looks like you've done a very nice job there.

    Seeing as I have absolutely no idea how you do something like this, do you make everything in photoshop then just apply it to each of the flat surfaces?
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  4. #49
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: Show Your Models/Textures Thread

    Hehe, thanks .


    You give the model an UnwrapUVW modifier where you place each of the faces into the TexMap and get a simple outline as to where each of the elements are, the point of this is to get it all in as close as possible with as little wasted space possible (Otherwise you're increasing overall filesize, whilst one file isn't to much of a diff, it all adds up) (I'll upload a blank one when I have a bit more time, although not done by me, I still need to fully learn how to do all that so I just used the one supplied with the model and to keep things easy when referencing what was what with the video.)


    From there you open that "template" as it were, in Photoshop, lay down your base textures for each of the materials used (Plastic and metal in the glocks case, I fail at plastic though =/) and mask them around where they should be. From there, add the relevant details (I used dodge + burn to place light etc and 1px brushes with scattering for scratches and damage).


    Do all that, save as a .jpeg and apply to the model as a diffuse map, then get the texture and set alphas on parts that should be shiny, save as a .tga file so that the alpha channels can be read, and apply that as a specular map. That's all I've learnt so far, after I've done the next tutorial (AK) I'll look into normal maps, which I think add depth but not 100%.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Pure Pwnage TV show
    By Calneon in forum Off Topic
    Replies: 12
    Last Post: 22nd March 2010, 02:58 AM
  2. i36 .... Yes another i36 thread again....
    By Colonel Mitch in forum LANs / Events
    Replies: 14
    Last Post: 13th March 2009, 11:18 AM
  3. Chappelle's Show
    By Darkpidgeon in forum Off Topic
    Replies: 1
    Last Post: 1st November 2008, 05:23 PM
  4. ATK Radio - game music show.
    By Chazlene in forum Community Chat
    Replies: 4
    Last Post: 4th May 2008, 07:18 PM
  5. Let Me Show You My Pokemans
    By spawnofebil in forum Off Topic
    Replies: 12
    Last Post: 10th November 2007, 07:46 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Affiliates: LochTechMonster, Temple Millar, SamBigos, Addenda Provided, Prime Gaming, Petrol Smell, Game Sprays, Afterlife Gaming, L4D MapDB, Brawl Forum

All times are GMT +1. The time now is 12:41 AM. Powered by vBulletin® Version 4.2.2
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. Copyright Aim to Kill (ATK) 2014