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Thread: D&D round 2: The revival

  1. #1

    D&D round 2: The revival

    Ok, while last week was a bit of a mess, I'm fairly sure we all know what we're doing now. If you played last week, and would like to continue (new area, the pub was a bad idea.) just give me a shout on steam. 7-8pm start, like last time.

    If you're not coming, don't worry, D&D isn't for everyone, just give me a heads up before 7pm or so if you can, so we don't end up waiting for someone who's not going to be playing.

    Oh, and the room is blackstar/ATK 3.5, like last time.

  2. #2
    ATK Member Trigger's Avatar
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    Re: D&D round 2: The revival

    Im willing to try again, though 8 pm start wud b nice

  3. #3

    Re: D&D round 2: The revival

    it's now 9pm, let's just agreed D&D has failed, and go back to TF2?

  4. #4
    ATK Member Isphera's Avatar
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    Re: D&D round 2: The revival

    Quote Originally Posted by D_K_Head View Post
    let's just agreed D&D has failed, and go back to TF2?
    .........was there any belief that it would succeed?

  5. #5
    ATK Member Trigger's Avatar
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    Re: D&D round 2: The revival

    Well yeah people have got to get back into TF2 training but it was a nice idea DK, never anything wrong in trying somthing new

  6. #6
    Yellow and mellow Calneon's Avatar
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    Re: D&D round 2: The revival

    Quote Originally Posted by Trigger View Post
    Well yeah people have got to get back into TF2 training but it was a nice idea DK, never anything wrong in trying somthing new
    +1, just not for me.

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  7. #7

    Re: D&D round 2: The revival

    lol u can't revive something that is this dead!!!! It like digging up a corpse an trying cpr :O

  8. #8

    Re: D&D round 2: The revival

    Nice way of describing it...

    It was fun, but it didn't work. End of.

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