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Thread: HL2 Modding skittlz?

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  1. #18
    ATK Member Vicious Horizon's Avatar
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    Re: HL2 Modding skittlz?

    Alright, nice going Chal, I'm about to do some brief looking around with my friendly pencil and come up with some moar plot etc.

    Think we could make an invisible forum (like you did for Battlefield Heroes) that people involved can see? If we're going to go through with this we want to keep a little suspense, don't we? x3

    I have a backstory for the character the player may be, I'll discuss some of this a little later, and some basic moments in the SP scripted out.

    I'm thinking, is it possible to make it so that when the player gets to a certain part (i.e. running away from stuff), you can trigger a building falling down or something, to stop the things behind the player from killing them? (Thinking about the start of the game, a glorified opening cutscene)

    Quote Originally Posted by Colonel Mitch View Post
    Okay this sounds great, and simple too.

    Ill get fraps running and a huge memory pool for it to save to and then play Half-life 2 and record teh whole thing job done :P
    >.<' There's more stuff which I haven't said which completely separate it from HL2. :P I'm not going to make this a rip off of another game, and everyone else will have input on storyline etc.

    I vote we codename the project, too.
    Last edited by Vicious Horizon; 2nd June 2009 at 08:46 PM.
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


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