my sniper, bitches.
Slight de-rail here, and this'll sound like a noob question, but why does almost everything in computing work in powers of 2? 128, 256, 512 etc.
And I think it should work like ArmA II, no limit on the players, just rely on people leaving when the lag starts to kick in o.o
Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!
2.4.8.16.32.64.128.256
it goes like that because games always have to 1up each other.
Old games had splitscreen 2 player. then LAN with 4 people... and it grew from there
Descent has 8 online players at a time
Doom only has 4
8>4
Descent>Doom
Greater Than.
God, I love that advert =D
Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!
There's no mention of Fireteams in there .
I'll look forward to the hopeful mod-ability of the engine.
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