Check this stuff out .

General

  • Added an option to the advanced multiplayer menu to select left or right handed view models
  • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
  • Fixed a bug where a fake Spy hand would appear on the screen of other players
  • Custom death animations now only play 25% of the time
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
  • Fixed rare client crash on connection and level change
  • Removed refract from water ripples caused by bullet impacts for performance reasons
  • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
  • Started tracking localization settings to help make decisions regarding localization in the future
  • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded


Mapmaker requests

  • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
  • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
  • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy


Sniper

  • Fixed a bad detection case in the "Friendship is Golden" achievement
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it
  • Critical arrows now have a trail and correctly deal enhanced damage
  • The Huntsman now defaults to be right handed
  • Friendly arrows will no longer trigger the near miss sound on you
  • Fixed several sources of floating arrows


Spy

  • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
  • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
  • Fixed a bug where the spy's watch would randomly change models during play
  • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
  • Increased the Cloak and Dagger regeneration rate slightly
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies
  • The Spy can no longer change weapons from the knife while shocked by the Razorback
  • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
  • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
A huge amount of the spy & sniper update complaints have now been addressed - and the huntsman is now right handed!!

Overall, an awesome update . I'm updating our server now.