Page 1 of 2 12 LastLast
Results 1 to 15 of 26

Thread: ArmA2 Official Demo

  1. #1
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    ArmA2 Official Demo

    This is the official demo for the PC game ArmA2, released by Bohemia Interactive.

    http://arma2.com/

    [SEE BELOW FOR DOWNLOAD LINKS!!]

    ================================================== ======================
    ***** ARMA 2 DEMO *****
    ================================================== ======================

    Copyright © 2009 Bohemia Interactive. All rights reserved.

    >>> www.arma2.com <<<

    Installation
    =========

    System requirements:
    --------------------
    Minimal PC System Requirements
    • Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
    • 1 GB RAM
    • GPU (NVIDIA GeForce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
    • Windows XP

    Recommended PC System Requirements

    • Quad Core CPU or fast Dual Core CPU (Intel Core 2.8 GHz or AMD Athlon 64 X2 4400+ or faster)
    • 2 GB RAM
    • Fast GPU (NVIDIA GeForce 8800GT or ATI Radeon 4850 or faster) with Shader Model 3 and 512 or more MB VRAM
    • Windows XP or Vista

    Setup
    --------
    To install the game, please follow the instructions provided in the setup process.



    Troubleshooting
    ===========

    Useful links:
    -------------
    Main website: www.arma2.com
    Developed by: www.bohemiainteractive.com
    Forums: forums.bistudio.com (English Only)
    Community wiki: community.bistudio.com (English Only)

    Installation problems:
    ----------------------
    - Uninstall ARMA II DEMO completely from the Startmenu.
    - Manually erase all datas found in the installation folder of ARMA II DEMO
    - Install ARMA II DEMO from scratch again.

    If at any point during a mission you become stuck, or the mission does not progress it is recommended that you restart the mission from the beginning.
    If the mission looks too hard for you, restart it as well with lower difficulty or try different approach. Missions can be played differently every time.

    If you encounter any sound or graphical issues while running the game, please make sure you have installed the latest versions of your hardware drivers and try to tweak your audio and video options.

    Overview
    ========
    ArmA 2 demo allows you to experience the unique gameplay featured in the full version of ArmA 2 including multiplayer,
    as well as samples of the vast amount of vehicles, weapons and units and realistic environment.
    The demo also contains a part of Chernarus terrain, which is based on the real-life landscape. Visit http://www.arma2.com for more information about the game.

    Overview of the demo content:

    Boot Camp:
    ----------
    Boot camp provides you with several scenarios which can help you to better enjoy the ArmA 2 demo.
    To play the scenarios, start the game and select SingleplayerBootcamp from the main menu. The following tutorials are available:
    Basic Training - You can learn the basics of the game controls, movement and principles of first aid and infantry combat in this tutorial. If you’re new to the world of military simulations, it is strongly recommended to learn these basics.
    Parachute Jump - In this tutorial, you have a chance to try precision-jumping with a steerable parachute.
    Helicopter - Learn the basics of helicopter flight, transportation of troops and attack chopper tactics.
    Team - Learn the basics of your team’s command and control. This tutorial will teach you how to command your subordinates and manage your team.
    High Command - You are often given command of whole groups in the bigger battles (e.g. Death Valley scenario). This tutorial describes the basics of the high-commander’s job.
    Construction - In a large-scale scenarios (Death Valley in the demo), you can construct defenses, HQ buildings or structures which enable you to enroll certain unit types.
    This tutorial will teach you the basics of the construction interfaces.

    Singleplayer:
    -------------
    Three scenarios and an editable mission template are featured in the demo. Scenarios are accessible from the main menu’s Singleplayer > Scenarios section.

    Trial by Fire – A marine assault team is inserted on the Utes island to capture an OPFOR base. To successfully complete this mission, advance together with the rest of your team, follow your orders and avoid being too brave.

    Death Valley - Small mission to introduce and also teach you how to use the RTS/FPS blend mode for ArmA 2 - The Warfare mode.
    In this large-scale battle, your objectives are to capture all strategic locations or destroy all structures on the enemy base in your area of operation.
    It is recommended to play Team, High Command and Construction tutorials before you start playing this mission.

    Benchmark - This scenario is an unplayable cinematic benchmark test that will help you determine the best setting for playing ArmA 2 on your computer or to compare your hardware. Average FPS is displayed at the end of this scenario.

    Mission Template: Basic - To start this mission template, activate “My missions...”, select “<New mission>”, “01:Basic”, choose the side you want to play for, and edit the mission conditions.

    Multiplayer:
    ------------

    It’s possible to play a multiplayer battle or customize some of the available mission templates.

    To start the template-based multiplayer, select “<<New - Wizard>>” and select from the list of available templates. Note that templates are customizable, and you may prepare many variations of existing setups.

    Death Valley - Multiplayer version of the scenario. Up to 16 players may take part in this battle. In “Create game”,
    Multiplayer Mission Template: Deathmatch - Free-for-all fight for up to 16 players.
    Multiplayer Mission Template: Team Deathmatch - Two teams fight in a small area. Up to 16 players may play in this scenario.
    Multiplayer Mission Template: Seize The Area - Cooperative scenario for up to 6 players, whose task is to eliminate all hostile units in a designated area.

    Mission editor:
    ---------------
    Limited version of Mission Editor is present in the demo. Note that it's not possible to either save or load a custom mission in the demo.

    Check http://community.bistudio.com/wiki/ArmA:_Mission_Editor to learn more about the basic features of the editor.


    ================================================== ======================
    Copyright © 2009 Bohemia Interactive. All right reserved.
    Full end user license agreement is in the game manual.
    I've put up the links in the ATK downloads area:

    ArmA2 Official Demo - Gamershell
    ArmA2 Official Demo (torrent) - Direct Link

    Enjoy, I'm downloading now .
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  2. #2
    Clan Leader Zealous's Avatar
    Join Date
    Oct 2008
    Location
    Oxford
    Posts
    214

    Re: ArmA2 Official Demo

    This is just what i'v been waiting! Now I can see if my computer blows up when I play it lol.
    Phantom said my last signature was a bit gay so i replaced it with this........

  3. #3
    ATK Member Trigger's Avatar
    Join Date
    Nov 2007
    Location
    oxfordshire
    Posts
    664

    Re: ArmA2 Official Demo

    Ditto, ill see if my graphics card can hold out

  4. #4
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: ArmA2 Official Demo

    Yeah, this will be the perfect acid test for your PC. Noone wants to buy a game then not be able to run it :eek:.

    I also updated the first link to go to Gamershell rather than Fileplanet, queues are boring.
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  5. #5
    Yellow and mellow Calneon's Avatar
    Join Date
    Oct 2007
    Location
    Portsmouth
    Posts
    3,488
    Gamer IDs

    Steam ID: 76561197977918917

    Re: ArmA2 Official Demo

    I got the game yesturday, was disappointed at how badly it run on my PC. However, today I upgraded my graphics drivers and fiddled with the settings and it's running quite well on about normal settings for me. There are a few things you can do to improve performance so just ask if you want help.

    As far as gameplay, i've been doing the training missions, it takes a while to understand all the controls and sometimes you fail and have to start over. It's still fun flying a chopper though.

    EDIT: I just found this, going through it at the moment to see what else I can improve.
    Last edited by Calneon; 25th June 2009 at 05:41 PM.

    i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
    Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100


  6. #6
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: ArmA2 Official Demo

    DLing now, was hoping for a demo before I buy.

  7. #7
    ATK Member Trigger's Avatar
    Join Date
    Nov 2007
    Location
    oxfordshire
    Posts
    664

    Re: ArmA2 Official Demo

    Quote Originally Posted by Chalex4 View Post
    Yeah, this will be the perfect acid test for your PC. Noone wants to buy a game then not be able to run it :eek:.
    Yeah i imagine if someone had like loads of games like Gta, Mass effect, crysis, empire TW they would be pissed off if they were unable to play them because his Graphics card likes to overheat

  8. #8
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: ArmA2 Official Demo

    *Looks at DP*

    Even though you didn't mean him, it's funny cause his 9800GT has corrupted mem .

  9. #9
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: ArmA2 Official Demo

    My initial impressions are that although this game is really complicated at first glance, there is a lot of potential in it. I love the flexibility of choosing any weapon you want, manufacturing machines and deploying turrets.

    My only real gripe is the millisecond lag time between moving your mouse and your character moving. As Vox has told me, this is probably meant to be a feature of this battle simulator, but it gets on my nerves. Having said that, I could probably get used to it.

    I'll tell you more when I have played more .
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  10. #10

    Re: ArmA2 Official Demo

    There's lag? hell if that's a feature... if they haven't optimised their game, it's a bug, not a feature.

  11. #11
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: ArmA2 Official Demo

    No, I'm guessing it's to stop twitch-shots and run-n-gun idiots.

  12. #12

    Re: ArmA2 Official Demo

    If it takes a second for your weapon to move when you move your mouse, we do not call this a feature. We call this lag.

    trust me, I suffered with it in CS for ages. Lag is not a feature... (except in crysis)

  13. #13
    Deagle > Five-Seven VoX's Avatar
    Join Date
    Feb 2007
    Location
    South East London, England
    Posts
    3,441

    Re: ArmA2 Official Demo

    Millisecond not second.

    Change of plan, gunna DL while at work tomorrow.

  14. #14

    Re: ArmA2 Official Demo

    It's not lag, or a feature. it's very bad motion blur... Just go to your video options and remove post processing effects. Easy...

  15. #15
    ATK Member Vicious Horizon's Avatar
    Join Date
    Jan 2008
    Location
    Oxfordshire, Banbury
    Posts
    2,984

    Re: ArmA2 Official Demo

    It could also be simulating the time between you turning your head to look at the target, and bringing the gun up, as you don't move the gun like a fixed arm like in other FPSes. And if it's less that 0.5 seconds, it shouldn't be all that noticeable.
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. The Official ATK EVE Corporation - Zurmithera
    By Isphera in forum Role-Playing (RPG/MMORPG)
    Replies: 11
    Last Post: 18th August 2010, 11:52 PM
  2. [OLD] Counter-Strike: Source Aeternus Roster
    By Vicious Horizon in forum CSS Team
    Replies: 0
    Last Post: 3rd March 2009, 05:00 PM
  3. BF2 Demo
    By Vicious Horizon in forum Help Forum
    Replies: 13
    Last Post: 11th July 2008, 08:00 PM
  4. Official ATK Gaming Teams
    By Chalex4 in forum Community Chat
    Replies: 22
    Last Post: 21st April 2008, 09:37 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Affiliates: LochTechMonster, Temple Millar, SamBigos, Addenda Provided, Prime Gaming, Petrol Smell, Game Sprays, Afterlife Gaming, L4D MapDB, Brawl Forum

All times are GMT +1. The time now is 08:51 AM. Powered by vBulletin® Version 4.2.2
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. Copyright Aim to Kill (ATK) 2014