http://uk.gamespot.com/pc/strategy/c...3111&mode=news

Command & Conquer 4 is pretty different from anything we've done before. While we're staying true to the core of real-time strategy play, we've also dug deep into what makes Command & Conquer the series it is and come up with a game we're really excited to finally reveal [to] the world. The most immediately impactful piece of information is that with Command & Conquer 4, we're finally taking the story arc that began with Tiberian Dawn to its dramatic conclusion. After years of enigmatic references to "Kane's plan" and "ascension," we felt it was high time we pulled back the curtain and really explored the what, why, and how of this universe we love so much.

However, that's just the story. There's a ton more that's new to C&C4 besides--notably our class system, our RPG-like elements and persistent player profiles, our massively revised multiplayer backend, and a hundred other things worth talking about.
It looks like it will be good, i never really got into The series apart from generals, and i personally dont like red alert at all, but this has defiantly caught my eye.

Other Features Include:

  • Each Faction will be split up into Three upgradable classes
  • Players gain experience from single and multi player , that they can use in there single player profiles
  • Players will start with a basic number of units, then build up, to give the game a more gentle learning curve


Up to 10 players online at one time


This sounds like a great game, im defiantly up for buying it, anyone else going to join me?