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Thread: HDN_scrapyard_work in development

  1. #16
    ATK Member Vicious Horizon's Avatar
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    Re: HDN_scrapyard_work in development

    Flashlight V-Lags me, and has a negligible effect compared to the LAU
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


  2. #17

    Re: HDN_scrapyard_work in development

    LAM, and stationary. I can frag a slow moving hidden teh easy with a little aiming dot

  3. #18
    ATK Leadership Colonel Mitch's Avatar
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    Re: HDN_scrapyard_work in development

    DarkPigeon, you are required to finish this map. AT ONCE! POST HASTE!

  4. #19
    Yellow and mellow Calneon's Avatar
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    Re: HDN_scrapyard_work in development

    The laser sight just lets the hidden know where you're looking.

    i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
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  5. #20
    ATK Member Bloo's Avatar
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    Re: HDN_scrapyard_work in development

    So turn it off until you know he's nearby! (Though that could be too late sometimes)

  6. #21

    Re: HDN_scrapyard_work in development

    Bwargh

    well its all fine just needs some fine tuning to the out side but the building still needs a lot of work done.
    At the moment its just an empty space with vents so ideas welcome

  7. #22
    ATK Member Bloo's Avatar
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    Re: HDN_scrapyard_work in development

    Maybe some random clutter? Tin cans, garbage piles etc. That trick worked for Valve and Bethesda.

  8. #23
    ATK Leadership Colonel Mitch's Avatar
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    Re: HDN_scrapyard_work in development

    WATERSLIDE! xD

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