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Thread: HDN_scrapyard_work in development

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  1. #1
    ATK Member Vicious Horizon's Avatar
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    Re: HDN_scrapyard_work in development

    Should also be an inside area, perhaps a shack or something, with good lighting, having a completely dark map makes it almost impossible for the IRIS team, needs to be an area that is hard to camp, but easy to spot the hidden in.

    Maybe 2 doors on opposite sides of the room, in a sort of Z fashion, and a broken wall perhaps, gives atmosphere and functionality.

    Sorry if it seems as though I'm pressing ideas on you >.<'
    Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!


  2. #2
    ATK Leadership Colonel Mitch's Avatar
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    Re: HDN_scrapyard_work in development

    Quote Originally Posted by Vicious Horizon View Post
    Should also be an inside area, perhaps a shack or something, with good lighting, having a completely dark map makes it almost impossible for the IRIS team, needs to be an area that is hard to camp, but easy to spot the hidden in.

    Maybe 2 doors on opposite sides of the room, in a sort of Z fashion, and a broken wall perhaps, gives atmosphere and functionality.

    Sorry if it seems as though I'm pressing ideas on you >.<'
    VH is suggesting this......

    as such i propose the inside area THAT THERE ALREADY IS should be completely pitch lblack and have lots of beams etc for the hidden o grab onto and be very confined

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