Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 35

Thread: TF2: The War Update

  1. #16
    Yellow and mellow Calneon's Avatar
    Join Date
    Oct 2007
    Location
    Portsmouth
    Posts
    3,488
    Gamer IDs

    Steam ID: 76561197977918917

    Re: TF2: The War Update


    i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
    Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100


  2. #17
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: TF2: The War Update

    Now THAT is awesome. Will definitely add some extra interest for players.
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  3. #18

    Re: TF2: The War Update

    so you now have to find blueprints instead of items or both Or can you spends hours randomly trying to combine a sticky gun, rocket launcher and mini-gun

  4. #19
    ATK Member Bloo's Avatar
    Join Date
    Jun 2007
    Location
    Right next to you, stroking your thigh.
    Posts
    1,127
    Gamer IDs

    Steam ID: bloodeck

    Re: TF2: The War Update

    only to find out it somehow crafts a sandvich. Which just leaves more questions.

  5. #20
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: TF2: The War Update

    Exciting - the first new weapon .

    http://www.teamfortress.com/demomanu...dex.htm#item_1

    Lookin' good, especially being able to charge at people lol.
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  6. #21

    Re: TF2: The War Update

    Sssswwwwwwwwoooooorrrrrdddddddd!!!!!!

  7. #22
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: TF2: The War Update

    That was constructive of you DK .
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  8. #23

    Re: TF2: The War Update

    LOL its the TF2 riot shield but u can chop people's faces of aswell, sweeet!

  9. #24
    ATK Member Mr.Big's Avatar
    Join Date
    Nov 2007
    Location
    Iceland
    Posts
    553
    Gamer IDs

    Steam ID: directdrivex

    Re: TF2: The War Update

    faster than scout dang, but wow they are changing the demoman to Medieval lollerskating knight
    Last edited by Mr.Big; 16th December 2009 at 12:20 PM.
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  10. #25
    Administrator Chalex4's Avatar
    Join Date
    Feb 2007
    Location
    Oxfordshire, UK
    Posts
    2,706
    Gamer IDs

    XFIRE ID: chalex4 Steam ID: chalex4

    Re: TF2: The War Update

    http://www.teamfortress.com/soldieru...dex.htm#item_1

    And now the soldier has a much more accurate rocket launcher!

    A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. Those of you looking to deal splash damage, stop reading now: the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  11. #26
    ATK Member Mr.Big's Avatar
    Join Date
    Nov 2007
    Location
    Iceland
    Posts
    553
    Gamer IDs

    Steam ID: directdrivex

    Re: TF2: The War Update

    hmm, this is damn near exciting
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  12. #27
    Yellow and mellow Calneon's Avatar
    Join Date
    Oct 2007
    Location
    Portsmouth
    Posts
    3,488
    Gamer IDs

    Steam ID: 76561197977918917

    Re: TF2: The War Update

    Can't wait to try that out, a weapon based on the skill of the player.

    i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
    Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100


  13. #28

    Re: TF2: The War Update

    Tbh the Demoman is never going to win teh war, because DE plays as demoman and never in the history of gaming has a team with DE on won anything

  14. #29

    Re: TF2: The War Update

    hehe, too true.

    So are we getting a server up for the weekend? (Which starts on... thursday...? I LIKE valve's idea of a weekend)

  15. #30
    Yellow and mellow Calneon's Avatar
    Join Date
    Oct 2007
    Location
    Portsmouth
    Posts
    3,488
    Gamer IDs

    Steam ID: 76561197977918917

    Re: TF2: The War Update

    It's actually really close now, demomen might just beat soldiers to the mark.

    New weapons also released. Looks like Demoman's trusty 'nade launcher is not going anywhere, the sticky bomb launcher having two replacements with a new launcher more focussed on laying traps, and the chargin' targe. Soldier gets an awesome new pickaxe that does more damage the more health he is missing, and a rallying flag that gives mini-crits to anyone nearby.

    http://www.teamfortress.com/war/part6/index.htm

    i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
    Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. 7/4/09 Team Update
    By Darkeagle in forum TF2 Team
    Replies: 18
    Last Post: 9th April 2009, 11:02 AM
  2. TF2 Sniper Update!
    By Chalex4 in forum First Person Shooters (FPS)
    Replies: 5
    Last Post: 4th April 2009, 01:52 PM
  3. Update on l4d DLC
    By Zealous in forum First Person Shooters (FPS)
    Replies: 1
    Last Post: 6th March 2009, 02:42 PM
  4. TF2 Update!
    By Calneon in forum First Person Shooters (FPS)
    Replies: 16
    Last Post: 13th December 2008, 05:05 PM
  5. Update on c2g_flood_control
    By Chazlene in forum First Person Shooters (FPS)
    Replies: 5
    Last Post: 25th May 2007, 08:39 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Affiliates: LochTechMonster, Temple Millar, SamBigos, Addenda Provided, Prime Gaming, Petrol Smell, Game Sprays, Afterlife Gaming, L4D MapDB, Brawl Forum

All times are GMT +1. The time now is 04:28 PM. Powered by vBulletin® Version 4.2.2
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. Copyright Aim to Kill (ATK) 2014