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Thread: Battlefield Bad Company 2: The Maps!

  1. #1
    Administrator Chalex4's Avatar
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    Battlefield Bad Company 2: The Maps!

    I've just finished compiling a list of the Battlefield BC2 maps from a bunch of various sources, primarily from http://ultimateprestige.com/ which BF veterans can access. I've added some extra descriptions/images as appropriate as that site didn't have everything.

    Enjoy! Post your comments below .
    DIGG THIS!

    -----------------------------------


    Port Valdez (PC beta, PS3/XBOX360 demo):



    Description: Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.

    Map - RUSH:


    Map - CONQUEST:



    -----------------------------------


    Laguna Presa:



    Description: The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.

    Map - RUSH:


    Map - CONQUEST:



    -----------------------------------


    Valparaiso:



    Description: The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

    Map - RUSH:


    Map - CONQUEST:
    UNKNOWN


    -----------------------------------


    White Pass:



    Description: As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.

    Map - RUSH:
    Unknown

    Map - CONQUEST:



    -----------------------------------


    Atacama Desert:



    Description: A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.

    Map - RUSH:
    Unknown

    Map - CONQUEST:



    -----------------------------------


    Arica Harbour (PS3 beta):



    Description: Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

    Map - RUSH:


    Map - CONQUEST:
    Unknown


    -----------------------------------

    Isla Inocentes



    Description: U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.

    Map - RUSH:


    Map - CONQUEST:
    UNKNOWN

    -----------------------------------


    Laguna Alta:



    Description: Several days ago a large Russian counter attack overran U.S. Camp “Christopher” and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.

    Map - RUSH/CONQUEST:
    UNKNOWN


    -----------------------------------


    Panama Canal:



    Description: Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.

    Map - RUSH/CONQUEST:
    UNKNOWN


    -----------------------------------


    Nelson Bay (UNCONFIRMED):



    Description: Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.

    Map - RUSH/CONQUEST:
    UNKNOWN
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  2. #2
    ATK Member Bloo's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    The maps look epic, aside from the snow ones which I still hate for that annoying blue lens filter effect that drains them of all colour. :/

    EDIT: But the rest are freaking awesome, blue skies, green vegetation... can't wake to turn that lush green forest into a brown crater!

  3. #3
    Administrator Chalex4's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    Yeah, they all look fantastic . Obviously they are far more funnel based than the BF2 maps, but that's purely because of the smaller player numbers.

    Oh, and please digg this .
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  4. #4
    Yellow and mellow Calneon's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    Sweet, I just got access to the veteran site thing as well. Maps look awesome.

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  5. #5
    Administrator Chalex4's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    Did someone say Strike at Karkand?

    We’ve been tipped off by a reader who knows someone, who knows someone (etc.) who has details about a possible free DLC for Bad Company 2, which would include the famous Strike at Karkand map — by far the most played and popular map not only in BF2, but online shooters in general. The map will allegedly have the same outlines and proportions of the BF2 map, but will be limited to the 32 player version, as seen on the screenshot above. Likewise, it will include the same vehicles (the LAV-25 and BRT-90 APCs are apparently set to return), and spawn points.
    This would be epic, I can't wait to destroy EVERYTHING . Of course, it's only a rumour for now.
    Quote Originally Posted by ez64
    chalex has so much control we control ourselves

  6. #6
    ATK Member Mr.Big's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    hmm tbh, these map are all so long and thin ish, where are the big box-ish maps?
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

  7. #7

    Re: Battlefield Bad Company 2: The Maps!

    This is going to funnel everyone into a small area in the middle of the maps where everyone will get shot from everywhere until someone eventually sneaks through and caps the point. Can't really tell how they are until you actually play though :S

  8. #8
    ATK Member Bloo's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    Quote Originally Posted by 7@rg37 View Post
    This is going to funnel everyone into a small area in the middle of the maps where everyone will get shot from everywhere until someone eventually sneaks through and caps the point. Can't really tell how they are until you actually play though :S
    For rush it doesn't matter, as you have to beat the defenders at each point to progress. For campaign... its still pretty hard to sneak around the back of a base in rush, so who knows.

  9. #9
    ATK Member Mr.Big's Avatar
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    Re: Battlefield Bad Company 2: The Maps!

    i have the beta, i know how it works, i just think its gay, i want to be a lone wolf going into a shithole and snipe ppl
    Quote Originally Posted by Phantom View Post
    Being a pirate is not illegal VoX, you just have to be a bit mad to do it. I for one love Mr.Big for who he is.
    Quote Originally Posted by Oricalcos View Post
    And no Mr. Big, I will not buy every single module in T2 form just because I have exuberant amounts of liquid capital
    Quote Originally Posted by Target View Post
    @ Vox its not worth buying Ass Creed 2 its more of the same just "Mr Big" it and then buy BC2

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