Map: GSL Daybreak
This game was probably the best to watch after of all three.
Tom freely admits that he did not follow a set build after the standard 9 Pylon, 12 Gate, but throws down three gates, his cybo and an expand. I on the other hand go for my go-to Protoss build of Rax Gasless Expand accompanied by 2 (misplaced) bunkers.
Both of us remain passive for a while as we then opt for Double Forge Robo (w/ observers) and Double Fact Tech Lab and an E-bay. Although remaining passive (probably my gravest error in the game), I start upgrading my Marine/Marauder/Tank composition, whilst Tom throws down much more production and expands to his third.
I decided to move my third CC out at around 16 minutes, but unaware to myself at the time, I have around a 40 supply lead. Meanwhile, Tom is getting Ground Attack and Defense 2 for his Gateway Army with a few Immortals. I finally decide to move out having nearly maxed myself, but failed to account for actually wanting medivacs. Tom however leaves his third completely undefended, and I send my army in to take it out. He then defends with his Gateway/Immortals which, with their superior upgrades, force my army to retreat.
Quickly regrouping at base with medivacs, I quickly re-max and head out just as 2/2 is finishing for ground. Tom however begins producing Colossi and ETL and maxes himself. He wins the ensuing combat, but I still have a slight army lead due to quicker reinforcing. I begin 3/3 and expand to three new bases in order to get a better economy. However, all of this was for naught as I went to attack Tom's newly acquired 4th, but not unsieging my tanks sends a mass bio ball to it. I do succeed in killing it, but at the expense of getting flanked by his colossi and archons. Weakened, even with 3/3 and once again forgetting to put Medivacs in my mix, Tom re-maxes and simply rolls my base until the last stand of some Marines and a few Vikings. GG.
Score: HaiiTomm 1, Isphera 0
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