So I've found myself bored but connected to the internet so I figured i would make a topic where everyone can post there build-orders for DOW..
so yeh heres one someone sent me ages ago
Your first servitor builds a chapel-barracks (hotkeys B then C)
At your HQ queue up three servitors, a scout squad and the cloak research.
Put the HQ rally on your barracks (still being built)
When your second servitor is done select the two you have and assign them to a squad (I use 7)
Put your HQ rally on an empty space.
Select your third servitor, and tell him to build another barracks.
HQ rally on the new barracks.
As soon as your first barracks is done get your first servitor squad building an armoury (hotkeys B then R) then build two marine squads and your force commander.
When your 4th servitor is built squad him up with the 3rd (I use 8) then hold shift and tell them to build an armoury. When the second barracks is done build two marine squads and research frag grenades.
Set your HQ rally on the nearest strat. point.
Your scouts are built and move out to capture that point.
When your first armoury is done you can upgrade to tier 2 at your HQ, if you've done everything right you should be able to upgrade just as your cloak research is finished.
Now you should get each armoury doing one bit of research (I reccomend doing plasma pistol first).
This seems like a lot but it should only take about 2 to 3 minutes in game.
And now you've got a squad of scouts to go find the enemy base, a force commander to leave at home to intercept scouts and two marine squads for defense and two for capturing points.
From tier 2, you're on your own, strategy depends on the map and opponent, I generally have one servitor squad at home building two machine cults and two artifacts and the other squad out building listening posts but sometimes it's better to go straight for tier 3 at the risk of being rushed by your enemy's tier 2 (which means tanks).
And a few general things for Marines:
.Know your weapons - Plasma guns are very good against heavy inf and moderate against tanks and buildings, which makes them perfect for fighting other marine armies.
.Heavy bolters rip through Eldar and Guard.
.Flamers are good against weak morale units, like your basic Guard, Chaos and Orks.
.Missile launchers are very good against buildings and tanks but your squad has to be stationary to fire them, so keep them away from the frontline!
.A tactic I picked up from wee Jack the other day, land speeders are damn good at taking down infantry and combined with their speed and jump ability, with some good micromanagement they could make all the difference in a battle.
.if you're going to deep strike dreadnoughts, don't give them any weapons and stick them right in the thick of it. Giving them a weapon immediately cuts in half the damage they can do in close combat.
.If you're going to spend the money to build a land raider, look after it. Put one of your servitors in the back and pop him out for a quick repair every now and then.
.You can also put servitors in your orbital relay and deep strike them around the map, which is a nice quick way of setting up a secondary base.
Like i said this isn't my build order but one i found quite useful, feel free to test it out and tell me what you think, ill probably add a few more for each class when i find time.
Enjoy
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