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Thread: New World of Warcraft Expansion - Wrath of the Lich King

  1. #1
    ATK Member Isphera's Avatar
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    New World of Warcraft Expansion - Wrath of the Lich King

    Its been announced, and here is the information. Copied from 1UP - http://www.1up.com/do/newsStory?cId=3161725

    Level Cap: 80
    Skill Cap: 450
    Continent: Northrend
    Number of Zones: 10 (tentatively), for levels 68 and above
    Profession: Inscription
    Class: Death Knight (first-ever Hero Class)
    Features: Outdoor PVP zone with siege weapons and destructible buildings.
    Release Date: You're kidding, right?

    The biggest news for existing players is the introduction of the Death Knight, the first new class since WOW's launch -- and, coincidentally, its first Hero Class, too. Other big new features include the introduction of siege weapons and destroyable buildings in both a new Battleground and a brand-new outdoor PVP zone. What Wrath of the Lich King won't have is any content for new characters: no new races, no new level-1-to-20 zones back in the old world, and little change to the old world.

    Here's what we know so far:

    The Story
    Having cleaned up Outland (or at least having set things in decent enough order for now), the Alliance and Horde turn their heads northward to the continent of Northrend, where a terrible threat has gone unchecked for far too long: that of Lich King and his undead army, the Scourge. On the day Wrath of the Lich King launches, players will be able to set sail from various points in old Azeroth and join the fight against Arthas Menethil.

    New Continent: Northrend
    Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.

    Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.

    New Zone Type: Outdoor PVP
    One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area.

    New Hero Class: Death Knight
    World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.

    Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Different abilities require different mixes of runes, and using abilities consumes the requisite runes until a cooldown timer causes them to be available again. Stuff like talents, spells, and other specifics are still being finalized. So are key questions like what races can be a Death Knight (start a Gnome petition now) and whether unlocking the Hero Class on one server means you can create a Death Knight on any server.

    New Profession: Inscription
    Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell.

    There's lots more in the upcoming September issue of Games for Windows: The Official Magazine, on sale in the next couple weeks, including candid insight from the developers, details on some of the new dungeons not shown at BlizzCon, and word that The Burning Crusade ain't over yet...there's more BC content coming beyond Zul'Aman.
    Also, Dalaran will be the main city in Northrend (floating from Hillsbrad to Central Northrend)

    Discuss and Comment.
    Last edited by Isphera; 3rd August 2007 at 10:21 PM.

  2. #2
    Deagle > Five-Seven VoX's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    Well so much for you being top for i31.

  3. #3

    Re: New World of Warcraft Expansion - Wrath of the Lich King

    This won't be released for another year VoX.

  4. #4
    Deagle > Five-Seven VoX's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    Release Date: You're kidding, right?
    Well it wasn't specific.

    Anyway I hope this makes WoW a bit more fun.

  5. #5
    ATK Member Isphera's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    It will. Check this trailer (Courtesy of Nihilum)
    ftp://ftp1.mousesports.com/mousespor...ch_King_EN.avi

    Their official site is already up at http://www.wow-europe.com/wrath
    Last edited by Isphera; 4th August 2007 at 11:11 AM.

  6. #6

    Re: New World of Warcraft Expansion - Wrath of the Lich King

    and nobody thanks me for handing this useful information to all you wow players, anyone wants to complain about it? Shut up, dont even bother because this expansion is SO DAM AMAZING!!!


  7. #7
    ATK Member Isphera's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    Um...I posted this thread John

  8. #8
    Deagle > Five-Seven VoX's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    Quote Originally Posted by Oricalcos View Post
    Um...I posted this thread John
    Or did you.....?

  9. #9
    ATK Member Isphera's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    That is a tricky question VoX. Very tricky indeed.

  10. #10
    ATK Member Isphera's Avatar
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    Re: New World of Warcraft Expansion - Wrath of the Lich King

    [youtube]1NxZEurqplw[/youtube]
    Video of the live announcement of WotLK and other features.
    Last edited by Isphera; 7th August 2007 at 01:08 PM.

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