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Thread: Dawn of War 2.

  1. #16
    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    How multiplayer works sound very cool, it's interesting to see how even RTS's are slowly shifting towards cooperation over competition.

  2. #17
    Yellow and mellow Calneon's Avatar
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    Re: Dawn of War 2.

    Can't wait!

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  3. #18
    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    Just found this epic video, it introduces all the main characters in the Blood Raven campaign (which is the only campaign, sadly).

    http://uk.youtube.com/watch?v=EMg5Z5rBHIk&fmt=18

    Note the nameless Force Commander - you make him at the start, which probably means typing in a name, maybe picking a different head model.

    It's quite funny to think though, you have a maximum of four squads per mission. Each squad has three men, aside from the lonesome Force Commander, which means in most missions you'll have a total of... 10 guys. :eek:
    Last edited by Bloo; 8th December 2008 at 08:19 PM.

  4. #19
    Yellow and mellow Calneon's Avatar
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    Re: Dawn of War 2.

    No Ork campaign? *sadface*.

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  5. #20
    Community Manager Chazlene's Avatar
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    Re: Dawn of War 2.

    Hmmm... I'm starting to want DoW2 less and less.. to me it looks just the same as DoW1 but slighty shiner.
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  6. #21
    Yellow and mellow Calneon's Avatar
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    Re: Dawn of War 2.

    It's gonna be much better than DoW1 if it's based off CoH. Trust me.

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  7. #22
    Community Manager Chazlene's Avatar
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    Re: Dawn of War 2.

    Quote Originally Posted by Phantom View Post
    It's gonna be much better than DoW1 if it's based off CoH. Trust me.
    I know it's gonna work a bit differently, like no buildings and upgrade squads, and that's the attraction for me, but the maps, animations and graphics look pretty similar.
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  8. #23
    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    I'm starting to like it more and more because it's basically a RPG in the campaign! But indeed, it does look like a face-lifted DoW1 sometimes. However I remember seeing a video with the UI and I know it sounds stupid, but the new UI makes a difference as well.

    (Oh yeah, and the video I just posted has Imperial Guard at 0:40, being supported by Blood Raven's).


    EDIT: Also you want E:TW more Chazlene, so naturally everything else will glimmer a little less in comparison. :P
    Last edited by Bloo; 8th December 2008 at 09:50 PM.

  9. #24
    ATK Member Isphera's Avatar
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    Re: Dawn of War 2.

    If it has RPG elements, I'll be turned off. I play WoW for 'RPG' elements. I play Dawn of War to blow people up and take their heads off.

  10. #25

    Re: Dawn of War 2.

    those RPG elements are basically there to provide you with more interesting and effective ways to blow people up and take their heads off.

  11. #26
    ATK Member Isphera's Avatar
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    Re: Dawn of War 2.

    Even so, I have never been keen on them.

  12. #27
    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    http://www.thq-games.com/uk/thqtv/index/2507


    Multiplayer video, from some parts of it, it seems the camera is usually fixed on the unit you are focusing on: I really hope that was only optional! The Commander Roles look pretty standard, one for people who love blowing stuff up and explosions, one for people who love micro-management and clicking buttons and one for people who see base building as an art.

    There is also a Gamespot On the Spot bit with an interview about multiplayer, it mentions stuff like, as you play games your army will level up and you'll get more awesome looking armour and weapons, it does nothing in-game, except when you look at the enemy and see that his army is fully upgraded you'll be like "Exit Game"!

    I can't say I like or hate the sound of multiplayer yet, but Relic have caught on with a trend from DoW - people like playing together, not just against eachother, they want the standard match to be 3v3. Though they're also keeping 1v1 in for those who love to dominate someone.

  13. #28

    Re: Dawn of War 2.

    its luks like there headin towards an rts that isn't just rush the enemy with everything you've got an just rebuild if it fails, u actually have to think and plan, and use STRATERGY to complete the missions. I like the way in the campaigns you get stat points and unlocks u actually feel you achieved something, there was an old warhammer game for pc for like windows 98 it was class and had similar features but was turn based, but u got unlocks and stat points for completeing missions and if squad members died u culd replace them with new unimproved ones, it makes the game more challeneging not just build a huge army and hope they kick shit out of the other huge army/defenses

  14. #29
    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    Indeed, it's about using your units effectively to take the enemy out, rather than taking the safe and easy option of churning out a horde of heavy bolter squads and turreting up!

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