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Thread: Dawn of War 2.

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    ATK Member Bloo's Avatar
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    Re: Dawn of War 2.

    http://uk.pc.ign.com/articles/888/888046p1.html

    A good preview about Dawn of War 2.
    For the lazy, I'll sum it all up.

    - You select a couple of squads per mission, and they're all you get.
    - If a character (squad leader/commander) dies, he is ressed if another character walks nearby. Like the Age of Mythology heroes! I assume if they all die, it's game over.
    - If a grunt ("lesser squad member") dies. He's dead. There are two ways to get more. Call in a drop pod of reinforcements (once per mission however). The other way is to capture a Strategic Point ("Shrine"), though there aren't huge amounts of them this time, only one per map (or one or two etc). Then you can res your grunts! It also provides Campaign Wide bonuses.
    - Lots of consumable items. You get healthpacks which you can use to heal your troops, but they're in limited supply (Your enemy might drop some though). There are armour-piercing rounds, which are great for snipers. All consumables get refreshed at the end of a mission however. So you never begin with no healthpacks.
    - Squads gain XP and you put it into one of three areas, health, melee and ranged. If you specialise it unlocks new powers. Health gives a Taunt ability (takes pressure off wounded soldiers and onto uninjured one), ranged gives the obvious "increases range and damage for a short time" buff.
    - The campaign is co-op, but we all know that anyway right? It's also non-linear and all that.

    And many more exciting facts!
    Last edited by Bloo; 24th July 2008 at 02:05 PM.

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