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Thread: Free Giveaway Ideas!

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  1. #1
    Yellow and mellow Calneon's Avatar
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    Re: Free Giveaway Ideas!

    Quote Originally Posted by Colonel Mitch View Post
    WE could do it as I did at teh nest (cybercafe) when we used to run competitons for games.

    We would all play at least one game (usually CS over 3 maps), everyones score would be noted and added to get their total score (kills).

    After getting everyones score and a total of every kill made, we would divide every score by the same number so that everyone had a score ranging from 1 usually up to around 20.

    Then for every "1" score each player had they had 1 piece of paper with their name on placed in a tin, shaken up, and randomly drawn out.

    The shaking and drawing was then repeated 3 times, and if someone won a prize they are discounted from second and third.

    This was taken well because it meant that the better players had a higher chance of winning, but overall even if we had 1 person for 150 kills and everyone else with 75, the best person is more likely to not win anything, tho more likley than any other specific person.

    Obviously this wouldn't work well with RTS games unless a stupid number of matches are played out, tho if games were to be played with no rules, IE rushing allowed, no unit restrictions, and we got 2 people to play repeatedly for say 1 hour you could get a significant number of wins and losses, tho this would be much more biased than a score based FPS
    Seems a bit complex (not sure I understood it all) but could work.

    EDIT: Actually I quite like it.
    Last edited by Calneon; 3rd January 2010 at 04:40 PM.

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  2. #2
    ATK Leadership Colonel Mitch's Avatar
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    Re: Free Giveaway Ideas!

    Quote Originally Posted by Phantom View Post
    Seems a bit complex (not sure I understood it all) but could work.

    EDIT: Actually I quite like it.
    Its not complex its jsut hard to explain without a piece of paper and examples.

    Also we always used Deathmatch so it wasnt die> wait > respawen... die > wait for the noobs. This also helped keep the scores closer.

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