Ohai guyz, thought I'd throw this thread out there, see if you remember what you said about it
http://www.atkcommunity.com/threads/2066-ATK-Mod.
Anyway - I'd gladly help in whatever way I can.
Ohai guyz, thought I'd throw this thread out there, see if you remember what you said about it
http://www.atkcommunity.com/threads/2066-ATK-Mod.
Anyway - I'd gladly help in whatever way I can.
Take that ya one-eyed, bomb-lobbin', cactus eatin', pot bellied, thug fat jigglin-chicken whoopin' big, back-stabbin lob-armed creepy spastic bloody, blind-eyed pashy little twitchy pickle-headed rocke- hoppin, potato-poppin' phony two-faced stealthy mutant bastard!
...Story. That could be interesting...
Hey, if anyone's interested in messing around with co-op (L4D style stuff), I have a few concepts based around that somewhere in my google docs... it might be a bad idea if no-one's familiar with it though.
Last edited by D_K_Head; 29th April 2010 at 11:26 AM.
Indeed, if we do a source mod it would be singleplayer, basically a custom made map with some scripted events. I have basically no experience modding source except opening it up in VB and oggling at the amount of code there is.
i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100
Well if we are modding for source, thats pretty much my area when it comes to level designing, just it works well and easy to mod for
http://developer.valvesoftware.com/wiki/SDK_Docs
That basically gives you an A-Z on most parts on the source enginr. like how to make custom objects, code, animations, particles etc. and get them working within the engine.
Last edited by Calneon; 29th April 2010 at 05:38 PM.
i7 920@3.8 | GTX280 | HAF 932 | 6GB | Corsair 520W
Hazro 24" | Logitech Illuminated | G500 | Creative 2.0 | Nikon D3100
I'm no good with the programming side, but I'd be willing to provide my voice talent to the game, as well as review and critique any ideas and alpha/beta tests you have.
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