"A Boat Assault" and "The Real Meaning of Jetlag" have now been uploaded.
http://www.youtube.com/user/TheATKCommunity
"A Boat Assault" and "The Real Meaning of Jetlag" have now been uploaded.
http://www.youtube.com/user/TheATKCommunity
Originally Posted by ez64
LoL commentarys, its a huge gap in the market, There is no skilled community commentators, Noone who people can just get in, and with spec mode out or atleast very close, we can assume more community tourney's will pop, if atk is trying to move into original content, then THIS is the thing ATK would need to do, high quality, High Volume content. I would have continued with TheMFingGamer, but i kind of quit League, If i come back, then I'd love to help, but just wanted to make it clear to anyone that this would be the best way to make your channel successful. also watch athene's video on winning at youtube.
Stay gold,
Foulkez
Lol team leader/Managing director/creative force.
Ah, A Boat Assault, the drama when we, all in our early teens, back in the day when I was known as 'Marcyus' (how glad I was to change that name after a while) and we had BIH as a host, bickered because you used two people for each character instead of one
. Also like how it says episode one, but much like the game it was made in (to a degree), the next episode is no-where to be seen many years on
Probs a little self-centered this comment, but it's funny to see how much I seemed to decide the music early on :P (I think I suggested all of ABA and the BB track in Jetlag is obvs).
I cleaned up the post a little bit in the quote to make it a bit easier to digest what I think are the key factors, but, by and large, I absolutly agree with you on this. I know you primarily mention LoL casting, but I think any game content would be vital for getting people here.
When you look at the well-known communities in the world, they offer vastly different products than each other, but the main theme of success I believe is that you have to have some sort of content or service that people can congregate around. With UKCS, it's their massive and well-supported network of servers for CSS, DODS, TF2 and the like, combined with their UK-focus and friendly community spirit that brings people in. Team Liquid is simply the one-stop place for everything StarCraft, with the stream list, forums for every topic under the sun, all read by the pros as well as the noobs alike, Liquipedia...you get the gist.
Since we're taking the content approach, in order for ATK Media to be successful, which in turn should help ATK as a whole be successful, you need "high quality, high volume content". Now this brings up a question I mentioned a while ago in the first open letter to the community - are we truly a any/multi-game community or do we want to specialise in one or a couple games? By answering that question, we make the task of creating content much easier because we know what games we are targeting it at. Next, you wanna try and figure out who you want to bring in - do you want the top skilled players, anyone interested in the game or simply Joe Bloggs who plays LoL every now and again and just wants to keep up with stuff. This can be modified for each game and more questions can be asked depending upon the answers needed.
My opinion on going forward - focus content on the games we play the most, but don't dilute it with more than four games (if you can find people willing to create content for four games in the process. Before that though, we need to focus on what the community is first, before we start creating content for it.
They never succeed because no-one ever gets involved to help. If everyone who was a regular on TS pitched in with one of these ideas (Helix, Media, LTM etc.) for a little amount of time per week, we'd be in a much better place.Sounds good, not trying ot be cynical, but all of the ideas you / atk have do. Unfortunately nothing ever comes of them....
Last edited by Isphera; 2nd January 2012 at 12:48 PM.
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